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the lucksman moniker is well earned
there are better ways
yes, huntsman should shoot faster, so you can at least fire twice before dying.
or make it holster & deploy faster so you can jarate more often. ♥♥♥♥♥♥♥ anything would be good really.
You enter a teamfight, fire once, then get picked off half the time.
read.
+25 health is a no-brainer for sure.
But the issue isn’t how powerful arrow headshots are, it’s how easily, safely they are applicable and how effortlessly they can be replicated.
The main perk of projectile fire is the way it does not require commitment unlike hitscan. At a very crude level its essentially you shoot air and wait for a target to move in the trajectory, leaving half the result up to the opponent. This is both a benefit over the hitscan rifles because you do not need tracking or commitment, but it’s also a downgrade because its unreliable since it needs the victim to move where you want them to.
Now one of the problems with huntsman is how easily you can shoot hot spots of a map (chokes) from any range you want and wait until it nails someone. There’s zero drawback to this and you can still hide safely at rifle sniper range, because arrows have no punishing arc or fall off. Ammo is easily solved by a nearby ammo pack (it will respawn before you deplete 13 arrows) or dispenser.
Making arrows minicrit or anything of that sort at extreme range doesn’t fix the issue because that’s still 150-ish damage which is often enough to kill and cripple most classes still.
Instead we can tweak the way arrows generally behave. If you played L4D2 you will be familiar with the particular trajectory of the Spitter’s projectile, which travels straight until a certain range where it just sort of falls down into the ground like a rock. I want this for the huntsman.
The huntsman was designed to force snipers closer to the field, what better way than making arrows neutered beyond mid range? I don’t have the exact number, but I would imagine the curve-down would need to trigger after 1 second or 1.5 second of projectile flight time (with the speed that should be around mid range-ish).
The bonus of this change is a skilled player could also shoot high up the sky and rain it down an enemy, if they can pull it off. In addition, remove the slight arc completely from arrows - make them fly as reliably as rockets so they truly go where you want them to.
After that, the huntsman needs standardized features from the sniper rifle to give it the same sort of fairness when using or facing the weapon. This means
-Give it passive reload so it can combo with SMG or kukri nicely
-Quick shots should need 200 ms of charge time before being allowed to headshot
-Remove the ability to charge the huntsman in mid-air. This is the biggest factor that favors mindless spam for it and is generally very exploitable in CQC in skilled hands. Clicking mouse1 when airborne should only fire a quick shot and nothing beyond.
-Reduce drawn move speed to the speed of a scoped rifle. This would limit peekaboo fighting and give opponents a better time window to fight back.
As for the very debatable hit registry system, it’s not perfect but it is acceptable and does the job you expect it to.
This is my vision of a fair, fixed huntsman. I am a big fan of the weapon and used it for thousands of hours, but I also understand how lame it is to face it and how abusable it is in pubs.
sorry for the ♥♥♥♥ format im using a phone
same with drawn movespeed, it's a matter of the weapon being different to the stock rifle in a meaningful way, this nerf brings the Classic to mind.
and needing to charge shots to hit heads essentially destroys its usefulness in cqc, as most players are going to look out for the charging animation before they start juking, we use 'plinks' to throw them off.
passive reload should be a thing though, switching to a jarate throw after loosing an arrow, only to redeploy the weapon at such a sluggish pace thanks to the reload time being added to the deploy time, is very frustrating.
I like your L4D2 related idea for a long-range spam nerf though. better than mine.