Team Fortress 2
Kyrth Dec 13, 2022 @ 12:14pm
I hate the Huntsman.
1 make it only minicrit at longrange.

2 double its reload speed.

3 +25hp

4 And fix the hitboxes ffs.


that's all they need to do.

with these hitboxes i can't reliably headshot scouts or heavies in cqc, aim at the head & it's a matter of whether they're facing the perfect angle or not. It's almost impossible to hit demomen from behind, and with medics, spies, engies, demos etc being so agile, they all know to just juke you in cqc. You'll be dead before you can knock the second arrow.

This bow is supposed to be a viable alt playstyle, but everyone calls it the Lucksman because it's so unreliable & outright suicidal to actually use it as it was intended.

I'm getting MVP with this thing in pubs & it doesn't even feel good, mostly killing low hp players with bodyshot dmg (even when the arrow is in the head and neck) with high deathrates & jank all around killing the vibe.

EDIT: +25hp is so that you don't just get oneshot by direct-hit soldiers, who more or less have a semi-auto huntsman without the headshots, and an addition 75 hp because soldier.
Last edited by Kyrth; Dec 13, 2022 @ 12:17pm
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Showing 1-15 of 58 comments
Hell-met Dec 13, 2022 @ 12:19pm 
double reload lol you are outta your mind
A Drunk Bumblebee Dec 13, 2022 @ 12:21pm 
I've heard of invite snipers using it on certain maps like junction.
twunny phaiv Dec 13, 2022 @ 12:22pm 
amby crit falloff is non-negotiable imo

the lucksman moniker is well earned
Hell-met Dec 13, 2022 @ 12:23pm 
Originally posted by twunny phaiv:
amby crit falloff is non-negotiable imo

there are better ways
Kyrth Dec 13, 2022 @ 12:25pm 
Originally posted by Hell-met:
double reload lol you are outta your mind
"one shotting anyone from any distance with the click of a button, are you outta your mind?"
yes, huntsman should shoot faster, so you can at least fire twice before dying.

or make it holster & deploy faster so you can jarate more often. ♥♥♥♥♥♥♥ anything would be good really.

You enter a teamfight, fire once, then get picked off half the time.
Last edited by Kyrth; Dec 13, 2022 @ 12:29pm
rucky Dec 13, 2022 @ 12:28pm 
What’s that I hear? Skill issue
Hell-met Dec 13, 2022 @ 12:29pm 
if you are trying to buff hunts entirely under the idea that rifles are more reliable then your ideas already failed. Hunts possess the power of projectiles and indirect fire which need careful balance.
twunny phaiv Dec 13, 2022 @ 12:30pm 
Originally posted by Hell-met:
Originally posted by twunny phaiv:
amby crit falloff is non-negotiable imo

there are better ways
such as?
Kyrth Dec 13, 2022 @ 12:31pm 
Originally posted by Hell-met:
if you are trying to buff hunts entirely under the idea that rifles are more reliable then your ideas already failed. Hunts possess the power of projectiles and indirect fire which need careful balance.
no.

read.
Hell-met Dec 13, 2022 @ 12:56pm 
Originally posted by twunny phaiv:
Originally posted by Hell-met:

there are better ways
such as?

+25 health is a no-brainer for sure.

But the issue isn’t how powerful arrow headshots are, it’s how easily, safely they are applicable and how effortlessly they can be replicated.

The main perk of projectile fire is the way it does not require commitment unlike hitscan. At a very crude level its essentially you shoot air and wait for a target to move in the trajectory, leaving half the result up to the opponent. This is both a benefit over the hitscan rifles because you do not need tracking or commitment, but it’s also a downgrade because its unreliable since it needs the victim to move where you want them to.

Now one of the problems with huntsman is how easily you can shoot hot spots of a map (chokes) from any range you want and wait until it nails someone. There’s zero drawback to this and you can still hide safely at rifle sniper range, because arrows have no punishing arc or fall off. Ammo is easily solved by a nearby ammo pack (it will respawn before you deplete 13 arrows) or dispenser.

Making arrows minicrit or anything of that sort at extreme range doesn’t fix the issue because that’s still 150-ish damage which is often enough to kill and cripple most classes still.

Instead we can tweak the way arrows generally behave. If you played L4D2 you will be familiar with the particular trajectory of the Spitter’s projectile, which travels straight until a certain range where it just sort of falls down into the ground like a rock. I want this for the huntsman.

The huntsman was designed to force snipers closer to the field, what better way than making arrows neutered beyond mid range? I don’t have the exact number, but I would imagine the curve-down would need to trigger after 1 second or 1.5 second of projectile flight time (with the speed that should be around mid range-ish).

The bonus of this change is a skilled player could also shoot high up the sky and rain it down an enemy, if they can pull it off. In addition, remove the slight arc completely from arrows - make them fly as reliably as rockets so they truly go where you want them to.

After that, the huntsman needs standardized features from the sniper rifle to give it the same sort of fairness when using or facing the weapon. This means

-Give it passive reload so it can combo with SMG or kukri nicely

-Quick shots should need 200 ms of charge time before being allowed to headshot

-Remove the ability to charge the huntsman in mid-air. This is the biggest factor that favors mindless spam for it and is generally very exploitable in CQC in skilled hands. Clicking mouse1 when airborne should only fire a quick shot and nothing beyond.

-Reduce drawn move speed to the speed of a scoped rifle. This would limit peekaboo fighting and give opponents a better time window to fight back.

As for the very debatable hit registry system, it’s not perfect but it is acceptable and does the job you expect it to.

This is my vision of a fair, fixed huntsman. I am a big fan of the weapon and used it for thousands of hours, but I also understand how lame it is to face it and how abusable it is in pubs.

sorry for the ♥♥♥♥ format im using a phone
Last edited by Hell-met; Dec 13, 2022 @ 1:03pm
Kyrth Dec 13, 2022 @ 1:14pm 
Originally posted by Hell-met:
Originally posted by twunny phaiv:
such as?

+25 health is a no-brainer for sure.

-Give it passive reload so it can combo with SMG or kukri nicely

-Quick shots should need 200 ms of charge time before being allowed to headshot

-Remove the ability to charge the huntsman in mid-air. This is the biggest factor that favors mindless spam for it and is generally very exploitable in CQC in skilled hands.

The huntsman was designed to force snipers closer to the field, what better way than making arrows neutered beyond mid range? I don’t have the exact number, but I would imagine the curve-down would need to trigger after 1 second or 1.5 second of projectile flight time (with the speed that should be around mid range-ish).

-Reduce drawn move speed to the speed of a scoped rifle. Only fair.

As for the very debatable hit registry system, it’s not perfect but it is acceptable and does the job you expect it to.

This is my vision of a fair, fixed huntsman. I am a big fan of the weapon and used it for thousands of hours, but I also understand how lame it is to face it and how abusable it is in pubs.

sorry for the ♥♥♥♥ format im using a phone
i feel like it should still be chargeable mid-air as it's just kinda fun, mobility is generally one of the reasons the huntsman is attractive in the firstplace, so limiting that would take away from the overall identity of the weapon.

same with drawn movespeed, it's a matter of the weapon being different to the stock rifle in a meaningful way, this nerf brings the Classic to mind.

and needing to charge shots to hit heads essentially destroys its usefulness in cqc, as most players are going to look out for the charging animation before they start juking, we use 'plinks' to throw them off.

passive reload should be a thing though, switching to a jarate throw after loosing an arrow, only to redeploy the weapon at such a sluggish pace thanks to the reload time being added to the deploy time, is very frustrating.

I like your L4D2 related idea for a long-range spam nerf though. better than mine.
its already inferior to sniper rifle idk why make it worse
Kyrth Dec 13, 2022 @ 1:42pm 
Originally posted by Fujitachi:
The lucksman should be removed
in that case, let's remove the ambassador too.
TJ_4874 Dec 13, 2022 @ 1:53pm 
Originally posted by Kyrf:
1 make it only minicrit at longrange.
ok I agree but with all of snipers primary. except the Sydney sleeper.
Last edited by TJ_4874; Dec 13, 2022 @ 1:53pm
0xDEADBEEF Dec 13, 2022 @ 1:54pm 
cheaters aand huntsbow is the worst part about tf2
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Date Posted: Dec 13, 2022 @ 12:14pm
Posts: 58