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Still leagues ahead of attack/defend though...which just makes me want to shoot myself.
Snowycoast is really bad.
(The theme of is cool tho)
class stacking is also a general issue, but heavy/engie are specific to defense or kart pushing.
knowing CTF and A/D's current conditions, I should assume it's the best of the bad bunch?
Any mode where one team's job is to force a stalemate is going to be get boring sooner than later.
Every time I try going back to payload I get a harsh reminder of why I stopped playing it.
Stopping a massive push is very very satisfying
I play competitive mode and my favorite game mode is probably 5 cp because my fancy rocket jumps are super useful there.
ramming into the fort doesn't punish you like it would in 5cp.
true fact tho: point should be to slow down attackers, but defense is simply that much favored it pretty much stops it completely.
so yeah a permanent lvl 1 dispenser is convenient but it doesn't do much alone.