Team Fortress 2
Thoughts Concerning The Battalion's Backup & Its Uses
Concerning its stats, it is well known that the aforementioned weapon is meant to be used to support one's teammates as well as the user defensively, rather than offensively that's associated with the Buff Banner. Based on its current attributes, it increases one's maximum health by 20 & when activated, grants resistances to regular damage as well as immunity to critical hits for one's self & nearby teammates.

In addition, because of that, I find such weapon to be suitable for Soldiers that prefers to be supportive while also becoming much more effective in battle. In a way, it extends one's survivability by a large degree & offers a way for Soldiers to become much more dangerous in many situations.

However, beforehand, I've seen many players whom makes use of the other banners such as the Buff Banner & the Concheror. Some, however, have stated that the other banners are much better in certain situations. To me, I find it puzzling as the usage of an interesting "weapon" such as the Battalion's Backup seem to be a rather uncommon sight despite its viability & interesting means of supporting others. At least, in my experience. Not only does it grants immunity to critical damage, it nullifies many things that could instill such effect whilst still reducing normal damage. Such as the Kritzkrieg, for example.

But my inquiry is, what does the community think of the Battalion's Backup? Do you think it's too effective in the hands of a good Soldier? Is it underused & overshadowed by the other banners in the Soldier's disposal? Does it succeed in what it offers & suits the Soldier? Please share your own personal outlook in regards to the matter at hand, if possible.
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Showing 1-4 of 4 comments
woah a well thought out thread with understandable language posing a genuine question
woooaaaah

it offers too many defensive capabilities imo
it makes soldiers the 'captain of the push'
which is usually a role designated for the heavy
except the soldier ends up doing it better than the heavy, which doesnt make sense, considering that the soldier is meant to be master of none
Originally posted by Puredom | botmeister:
woah a well thought out thread with understandable language posing a genuine question
woooaaaah

it offers too many defensive capabilities imo
it makes soldiers the 'captain of the push'
which is usually a role designated for the heavy
except the soldier ends up doing it better than the heavy, which doesnt make sense, considering that the soldier is meant to be master of none
I see. But in a way, I don't view its use as meant to "replace" the Heavy. In a way, it's much more supportive-oriented & is supposed to aid others in many things besides "pushing". Such as survive an attack, for example. At least, in certain circumstances. Of course, this is merely my outlook, however. But thank you for stating your views on the topic at hand, Puredom.

Originally posted by Sham!:
You are actually wrong, the battalion's is an offensive backpack and the banner is more defensive, regardless of what the wiki says. Ik it's a bit counter intuitive.

The battalions offers you resistance against buildings and crits and you just won't encounter any lvl3 sentries wehn defending, it can happen but very rarely, also most likely the attacking team won't use the kritz beam while on attack since they'll have to deal with yours building, and uber is the way to go in those cases.
This makes the battalion's a good supportive backpack when pushing chokes, against kritz -more common in defence- and building -again more common in defence.

On the other hand the buff banners gives minicrits, minicrits deny dmg falloff, meaning that your weapons will be way more effective while staying at a range, giving you better firepower without having to overextend and putting yourself at risk, perfect for defensive plays.


Now one major problem with the battalion's is the timing it requires to be effective, I never got to use it to deny an enemy medic kritzkrieg, ever. It just won't happen.
And dealing with building is usually not that hard.
This makes the battalion's the most situational banner, sure +20base hp is nice but usually not worth your shotgun or gunboats.

Wrote this in a rush, expect mistakes
Oh, is that so? I viewed the Battalion's Backup as a defensive & supportive "weapon" based on its attributes as well as its effects. I agree with some of the points you've presented, actually. But concerning your statements for both the Buff Banner & the Battalion's Backup, can it be said that they're suited for both offensive & defensive use?

In a way, they're both capable of supporting one's teammates for various purposes, I believe. Regardless of what situation one is facing. At least, in my mind. But beyond that, however, thank you for sharing your outlook as well as contributing to the thread, Sham.
Originally posted by Anatolia:
Originally posted by Puredom | botmeister:
woah a well thought out thread with understandable language posing a genuine question
woooaaaah

it offers too many defensive capabilities imo
it makes soldiers the 'captain of the push'
which is usually a role designated for the heavy
except the soldier ends up doing it better than the heavy, which doesnt make sense, considering that the soldier is meant to be master of none
I see. But in a way, I don't view its use as meant to "replace" the Heavy. In a way, it's much more supportive-oriented & is supposed to aid others in many things besides "pushing". Such as survive an attack, for example. At least, in certain circumstances. Of course, this is merely my outlook, however. But thank you for stating your views on the topic at hand, Puredom.

Originally posted by Sham!:
You are actually wrong, the battalion's is an offensive backpack and the banner is more defensive, regardless of what the wiki says. Ik it's a bit counter intuitive.

The battalions offers you resistance against buildings and crits and you just won't encounter any lvl3 sentries wehn defending, it can happen but very rarely, also most likely the attacking team won't use the kritz beam while on attack since they'll have to deal with yours building, and uber is the way to go in those cases.
This makes the battalion's a good supportive backpack when pushing chokes, against kritz -more common in defence- and building -again more common in defence.

On the other hand the buff banners gives minicrits, minicrits deny dmg falloff, meaning that your weapons will be way more effective while staying at a range, giving you better firepower without having to overextend and putting yourself at risk, perfect for defensive plays.


Now one major problem with the battalion's is the timing it requires to be effective, I never got to use it to deny an enemy medic kritzkrieg, ever. It just won't happen.
And dealing with building is usually not that hard.
This makes the battalion's the most situational banner, sure +20base hp is nice but usually not worth your shotgun or gunboats.

Wrote this in a rush, expect mistakes
Oh, is that so? I viewed the Battalion's Backup as a defensive & supportive "weapon" based on its attributes as well as its effects. I agree with some of the points you've presented, actually. But concerning your statements for both the Buff Banner & the Battalion's Backup, can it be said that they're suited for both offensive & defensive use?

In a way, they're both capable of supporting one's teammates for various purposes, I believe. Regardless of what situation one is facing. At least, in my mind. But beyond that, however, thank you for sharing your outlook as well as contributing to the thread, Sham.
I use both the Battalion's Backup and the Buff Banner and I can safely say that both can be used for attacking and defending. Only difference being that one preforms defending or attacking more efficient than the other. Backup can help defend by improving your team to defend, however it can also counter sentry damage while attacking. The Banner can give the team mini-crits to intimidate and help fend off attacking. But it can also allow more attacking ability for your team.

So how I see it, it just goes both ways with one doing better than the other in a category.
Originally posted by Sham!:
Originally posted by Anatolia:
Oh, is that so? I viewed the Battalion's Backup as a defensive & supportive "weapon" based on its attributes as well as its effects. I agree with some of the points you've presented, actually. But concerning your statements for both the Buff Banner & the Battalion's Backup, can it be said that they're suited for both offensive & defensive use?

In a way, they're both capable of supporting one's teammates for various purposes, I believe. Regardless of what situation one is facing. At least, in my mind. But beyond that, however, thank you for sharing your outlook as well as contributing to the thread, Sham.
All banners are supportive "weapons" as you are giving up your mobility or firepower in order to buff your team, in the end all banners are fairly viable in most situations and can be almost always used, but if I had to define their roles I'd go with:

battalion's backup and conch: offensive
buff banner: defensive
I understand. In a way, viewing the banners in a different light, as you've stated, makes their functions rather interesting & though-provoking, actually. Also, you're rather on point & also informative with your comments, Sham. I appreciate you for doing so.
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Date Posted: Jun 26, 2016 @ 7:49am
Posts: 4