Team Fortress 2
Richard I Jun 13, 2016 @ 5:17am
How do you play on BLU as Engineer?
I really suck with the gunslinger.

On Payload specifically.
Last edited by Richard I; Jun 13, 2016 @ 5:20am
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Showing 1-15 of 24 comments
Nanonium Jun 13, 2016 @ 5:19am 
U can use other wrenches, still can b f ek tive but try being sneaky
Richard I Jun 13, 2016 @ 5:20am 
Originally posted by Nanonium:
U can use other wrenches, still can b f ek tive but try being sneaky
For some reason I didn't think of that. Thanks.
Yazite Jun 13, 2016 @ 5:22am 
Originally posted by Legate:
How do you play on BLU as Engineer?

Teleporters. Much more important than a sentry in my opinion.
squat cobbler Jun 13, 2016 @ 5:24am 
There are a few ways.
You can use the Eureka Effect, build teleporters behind enemy base and just infiltrate the enemy with your shotgun.
Gunslinger, Wrangler/Pistol, Stock

Build teleports from your spawn to the frontlines, careful to set them it up a tad bit behind so an overextending Solly doesn't destroy everything.
Dispenser as close to the area where your team is pushing.
Mini-sentry same as Dispenser. Some maps with bushes allow you to hide the mini in there, which can increase its uptime when someone notices they're being shot by a Mini-sentry.

You can also dedicate to pushing the cart, assuming it has less than its max 3x cap speed and your buildings are all up and in place.
Last edited by alprazolam consumer; Jun 13, 2016 @ 5:26am
Don underestimate Teles and the dispenser and build them in a good place. Teles can make your teammates move faster and the dispenser can save time for teammates to find a health/ammo pack.
Lad Duck Jun 13, 2016 @ 5:36am 
Teleporters. Stay up to date with your teleporters, get your team to the front line. And push the cart. It may seem like a dumb job to do, but that's the engineer's job on offense: push the cart.
Not even joking, in Highlander the two people supposed to be pushing the cart should be the Engineer and Scout.
Pakaku Jun 13, 2016 @ 5:45am 
Teleporters to get teammates up faster
Dispensers for a safe spot to fall back on
Sentries to help defend your safe-spot and prevent the Red team from pushing you back
Mini-Sentries to bother and distract the enemy team
Last edited by Pakaku; Jun 13, 2016 @ 5:45am
vale Jun 13, 2016 @ 6:06am 
If you're playing in payload don't worry about teleporters until about 2nd or 3rd point , just place your sentry and dispenser , move them only when it's save (Don't use gunslinger with this method.)
eris Jun 13, 2016 @ 6:07am 
You want to move that gear up as much as possible.
{루루}RuRu Jun 13, 2016 @ 6:36am 
I recommend the widowmaker, stock pistol, and the gunslinger.
Use your mini sentry as a distraction.
Prusak Jun 13, 2016 @ 6:37am 
"Sentries ger kills but teleports win games"
Remember
Ankle dan is a veri gud strategi
Shotgun + Gunslinger + Mini Sentry + Teleporter
Levanator Jun 13, 2016 @ 7:30am 
Teleporters are essentially the most valuable engi building
maddy Jun 13, 2016 @ 7:36am 
Payload: Build teleporters as much as possible, and use the Jag over the Gunslinger if you're not going to actively be in combat.
CP: Build an entrance right out of spawn. It might never be used, but having it there is better than not. Place sentries in areas where the enemy will push after capping in order to help your team build up defense after being wiped.
Atk/Def: Play like a scout but slower and with a less powerful scattergun. After capping 1st, build up a nest for your team to rally around or help push if you're running GS.
CTF: Don't turtle
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Date Posted: Jun 13, 2016 @ 5:17am
Posts: 24