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Teleporters. Much more important than a sentry in my opinion.
You can use the Eureka Effect, build teleporters behind enemy base and just infiltrate the enemy with your shotgun.
Build teleports from your spawn to the frontlines, careful to set them it up a tad bit behind so an overextending Solly doesn't destroy everything.
Dispenser as close to the area where your team is pushing.
Mini-sentry same as Dispenser. Some maps with bushes allow you to hide the mini in there, which can increase its uptime when someone notices they're being shot by a Mini-sentry.
You can also dedicate to pushing the cart, assuming it has less than its max 3x cap speed and your buildings are all up and in place.
Not even joking, in Highlander the two people supposed to be pushing the cart should be the Engineer and Scout.
Dispensers for a safe spot to fall back on
Sentries to help defend your safe-spot and prevent the Red team from pushing you back
Mini-Sentries to bother and distract the enemy team
Use your mini sentry as a distraction.
Remember
Ankle dan is a veri gud strategi
CP: Build an entrance right out of spawn. It might never be used, but having it there is better than not. Place sentries in areas where the enemy will push after capping in order to help your team build up defense after being wiped.
Atk/Def: Play like a scout but slower and with a less powerful scattergun. After capping 1st, build up a nest for your team to rally around or help push if you're running GS.
CTF: Don't turtle