Team Fortress 2
2Fort Intel Room
Suppose your team was going to set up 3 setnries in the intel room (I'm well aware this is not optimal and covering the room with the health kit with one of them would b more productive). If your team insisted of putting 3 sentires in the intel room and you stuck with this team, where would the optimal places be?
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Showing 1-12 of 12 comments
Dexious Emera (Banned) Jun 9, 2016 @ 6:04pm 
2 sentry covering each entry into the main room then 1 covering the intel itself
Last edited by Dexious Emera; Jun 9, 2016 @ 6:04pm
You know that square area right next to the left spawn area? Put the sentry above it. It's an excellent chokepoint.
Pakaku Jun 9, 2016 @ 6:08pm 
Where you place them doesn't matter as much as shuffling them around different spots, so that the enemy team has less of a chance of predicting your sentry spots. Because if you're going to camp like idiots, at least try to soften the idiotic tactic.
Originally posted by tiberiansun371alexw:
Originally posted by ☣GЯΛVΣᄂ PΛПDΛ☣:
You know that square area right next to the left spawn area? Put the sentry above it. It's an excellent chokepoint.

It's an excellent chokepoint. It's not actually in the intel room though
It's always better to spread sentries out.
Originally posted by ☣GЯΛVΣᄂ PΛПDΛ☣:
You know that square area right next to the left spawn area? Put the sentry above it. It's an excellent chokepoint.

It's an excellent chokepoint. It's not actually in the intel room though [/quote]

Originally posted by Pakaku:
Where you place them doesn't matter as much as shuffling them around different spots, so that the enemy team has less of a chance of predicting your sentry spots. Because if you're going to camp like idiots, at least try to soften the idiotic tactic.

Ok Thanks. And he said "Paku wasn't constructive." Well you are when I'm the Original Poster
Prusak Jun 9, 2016 @ 6:33pm 
But don't get too excited.
Two ubered soldiers/demos is precisely enough to mow you down
GreenSpiny Jun 9, 2016 @ 6:35pm 
Sounds fun?
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|..$$......X..|_______
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|.X............|
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lol I'm silly, charts man. Haven't actually tried it, but you have the top sentry cover the bottom entrance, the left sentry cover the right entrance, and the bottom one as backup, without any of them being too close together obviously.

I would have the bottom right sentry facing upwards, to protect the uppermost sentry from peeking heavies if the left sentry is destroyed.

...but I've never tried it, so it could suck! Oh well.
Last edited by GreenSpiny; Jun 9, 2016 @ 6:35pm
Moonbat Jun 9, 2016 @ 6:37pm 
In the opposing team's intel room.

Jimmy Hunter Jun 9, 2016 @ 6:43pm 
I believe the best option at that point would be to simply leave the server and play on a better map.
Krinkov Jun 9, 2016 @ 6:44pm 
Originally posted by Jimmy Hunter:
I believe the best option at that point would be to simply leave the server and play on a better map.
that map is broken AF favoring defense. there needs to be a one way route up for the attackers to get around that one choke directly outside of spawn. It is way to easy to defend.
GreenSpiny, that looks interesting. even if it doesn't wrok, thanks for trying to help
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Date Posted: Jun 9, 2016 @ 6:03pm
Posts: 12