Team Fortress 2
yenwildog Apr 15, 2019 @ 5:05pm
The best weapon in TF2: The Loose Cannon
Yes you heard that right the loose cannon is the best weapon in the game in my opinion atleast. Thats why i bought a strange one wich is around 3 keys lol
Last edited by yenwildog; Apr 15, 2019 @ 5:05pm
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Showing 1-15 of 16 comments
Heatmaker Apr 15, 2019 @ 5:07pm 
ok
GhostyOsty (Banned) Apr 15, 2019 @ 5:10pm 
Respectable
HoBoMiKe Apr 15, 2019 @ 5:22pm 
Originally posted by ez kill:
Yes you heard that right the loose cannon is the best weapon in the game in my opinion atleast.
yes



Originally posted by ez kill:
Thats why i bought a strange one wich is around 3 keys lol
justifiable behavior considering the outstanding effectiveness of the weapon
GhastlyGhostJr Apr 15, 2019 @ 5:27pm 
The best weapon would probably narrow down to the sniper rifle, assuming the best of the best player is using it.

But I would agree the loose cannon is the best grenade launcher.

Assuming you land majority double donks it is basically a 1 shot kill to anyone under 150 health. The potential damage output between 4 cannon balls vs 4 grenades is very different.

However because the loose cannon is harder to use against players constantly moving in smart areas it’s not used as much.

The loose cannon is also the best grenade launcher for mobility sit heres that fun aspect.
Here’s an example of that https://twitter.com/i/status/1115311047009812480
Emurinus Apr 15, 2019 @ 8:23pm 
Ah yes, because who doesn't love an obese Scorch Shot?
NW/RL (Banned) Apr 15, 2019 @ 8:25pm 
I enjoy the Iron Bomber more, but I get where you're coming from
76561198357292090 Apr 15, 2019 @ 8:50pm 
I absolutely abhor stunlock mechanics on explosives, so this ♥♥♥♥ really makes me pissed off. However I will acknowledge that it gives demo man some short range agency against scouts. Hell when I feel like playing normal demo, but my team can't kill the scunt who keeps on raping me, I use this bowling ball launcher to airdet him to hell.
Last edited by 76561198357292090; Apr 15, 2019 @ 10:11pm
Uscari Apr 15, 2019 @ 9:30pm 
I wouldn't say Loose cannon is the best grenade launcher, the DPS of the weapon is significantly less than other grenade launchers outside of it's "sweet spot" range due to charging mechanics.

Also the physics of the weapon make it travel slower over time, which in addition to the arm time makes it's total range noticeably less than other grenade launchers.

It's better against Scouts but against other Demos and Soldier's I'd say it's worse, since it takes 2 pipes to kill them anyways, which can be done faster and more reliably with other grenade launchers.

The mobility is a nice addition, but costly.

I'd say it's fairly balanced, has some strong area denial capabilities, good against scouts, but not really stronger than stock/iron bomber.
GhastlyGhostJr Apr 15, 2019 @ 10:06pm 
Originally posted by Uscari:
I wouldn't say Loose cannon is the best grenade launcher, the DPS of the weapon is significantly less than other grenade launchers outside of it's "sweet spot" range due to charging mechanics.

Also the physics of the weapon make it travel slower over time, which in addition to the arm time makes it's total range noticeably less than other grenade launchers.

It's better against Scouts but against other Demos and Soldier's I'd say it's worse, since it takes 2 pipes to kill them anyways, which can be done faster and more reliably with other grenade launchers.

The mobility is a nice addition, but costly.

I'd say it's fairly balanced, has some strong area denial capabilities, good against scouts, but not really stronger than stock/iron bomber.
I mean you can land double donks at any range it just becomes easier at longer distances because it’s easier to double donk.

But a demoman can just spam loose cannons on an objective or a choke and destroy anyone.

I would say it’s better than stock because if a soldier tries to bomb you you not only get the knockback but potentially 150 damage in the direct + double donk + fall damage

In a demo vs demo situation where both are constantly landing pipes if it was close - medium range I would agree stock demo would win since he doesn’t have to fuse the grenades, but if the loose cannon demo fires first, or is at a range where they easily double donk they’re almost always gonna win
fromgdog Apr 15, 2019 @ 10:10pm 
Originally posted by JesusTPosedForOurSins#RRC:
I absolutely abhor stunlock mechanics on explosives, so this ♥♥♥♥ really makes me pissed off.
It's a video game my dude.
Uscari Apr 15, 2019 @ 10:15pm 
Originally posted by GhastlyGhostJr:
I mean you can land double donks at any range it just becomes easier at longer distances because it’s easier to double donk.

But a demoman can just spam loose cannons on an objective or a choke and destroy anyone.

I would say it’s better than stock because if a soldier tries to bomb you you not only get the knockback but potentially 150 damage in the direct + double donk + fall damage

In a demo vs demo situation where both are constantly landing pipes if it was close - medium range I would agree stock demo would win since he doesn’t have to fuse the grenades, but if the loose cannon demo fires first, or is at a range where they easily double donk they’re almost always gonna win

You can land double donks at any range but the shorter the range, the more time you spend fusing, which compromises total damage output.

True that a loose cannon can lock down a specific area, but from a DM perspective, where your opponents are likely to either move away or towards you, it becomes less powerful.

It has some utility against bombing soldiers, but due to the short range of the weapon a soldier will probably just engage you outside your range, or jump at you horizontally when you are reloading/distracted. He might even be able to just heckle you with his shotgun.

Demo vs Demo is even harder because the other demo can deal 100 damage to you outside your effective range while you can't do anything to them. Even if they get closer to you the fuse time would ruin it, because even if you land a double donk you won't kill him, you have to fire again.
Kitt 🌟 Stargazer Apr 15, 2019 @ 10:20pm 
I find it more so just annoying. IT kind of caters to spamming at maximum distance too to make double donking super easy to land.
GhastlyGhostJr Apr 15, 2019 @ 10:27pm 
Originally posted by Uscari:
Originally posted by GhastlyGhostJr:
I mean you can land double donks at any range it just becomes easier at longer distances because it’s easier to double donk.

But a demoman can just spam loose cannons on an objective or a choke and destroy anyone.

I would say it’s better than stock because if a soldier tries to bomb you you not only get the knockback but potentially 150 damage in the direct + double donk + fall damage

In a demo vs demo situation where both are constantly landing pipes if it was close - medium range I would agree stock demo would win since he doesn’t have to fuse the grenades, but if the loose cannon demo fires first, or is at a range where they easily double donk they’re almost always gonna win

You can land double donks at any range but the shorter the range, the more time you spend fusing, which compromises total damage output.

True that a loose cannon can lock down a specific area, but from a DM perspective, where your opponents are likely to either move away or towards you, it becomes less powerful.

It has some utility against bombing soldiers, but due to the short range of the weapon a soldier will probably just engage you outside your range, or jump at you horizontally when you are reloading/distracted. He might even be able to just heckle you with his shotgun.

Demo vs Demo is even harder because the other demo can deal 100 damage to you outside your effective range while you can't do anything to them. Even if they get closer to you the fuse time would ruin it, because even if you land a double donk you won't kill him, you have to fire again.
They can’t really damage you outside your range since it’s projectiles and you could move fairly easily. The biggest weakness with the loose cannon I see is the enemy getting so close you don’t have time to fuze the cannon ball
Crab Apr 16, 2019 @ 1:53pm 
no
Exy Apr 16, 2019 @ 1:55pm 
I agree respect your quote

Just because double donks are the most satisfying thing you can have.
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Date Posted: Apr 15, 2019 @ 5:05pm
Posts: 16