Team Fortress 2
The Spy is the worst class
The spy is a repugnant abomination of game design. He was a half-aborted glitch that was ascended into a class in a stunning misjudgement and has wreathed the world with his uselessness since. The spy's design is so fundementally useless, and his use cases so slim, that anyone who plays the class is an errant fool.
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Showing 1-15 of 65 comments
Engineer:
Last edited by Graceful Jabberwocky; Nov 27, 2022 @ 10:04am
Eighteen-Counts Trevor (Banned) Nov 19, 2022 @ 4:50pm 
Originally posted by Graceful Jabberwocky:
Sniper:
No no, sniper is a staple in the fps genre. Spy is just promoted bug with nothing else going for him.
[Closed Captions] Nov 19, 2022 @ 4:51pm 
yeah we know
Banzai Sniper Nov 19, 2022 @ 5:00pm 
k still gonna play him when i want to
calembredaine Nov 19, 2022 @ 5:20pm 
can you roast the pyro too
Originally posted by calembredaine:
can you roast the pyro too
The pyro is a malformed homonculi of a class. There is no purpose the class possesses, the state purpose of close-range damage being nulified by the pitiful damage, and the utilities from airblasting being annoying at best and redundant in most situations. The pyro is played mainly by furries because they are an abomination, and furries are turned on by half-human half-animal anthro abominations.
Eschorg Nov 19, 2022 @ 5:35pm 
Spies are a very powerful tool in any war. You think spy is useless here because you think of how many kills you can rack up, but if you actually played the game as a team like it was intended you will know spy is a very powerful class to play since it can get behind the enemy lines, locate engie's base and even disrupt or destroy it, can end support classes like sniper and medic and can blend in the course of fights and cause paranoia and distractions.
Victor Nov 19, 2022 @ 5:40pm 
Kind of true though. 8/10 "good" spies that cause enough trouble to become annoying, aren't even really being all that sneaky. They just have a set pattern-cycle that generally works for them, that they run between health pick ups and ammo boxes. You crack the pacman pattern, they aren't that supposedly good anymore.

Recall a poster just yesterday mentioning some sniper who knew just exactly how long it takes for spies after spawning to reach his location on some map, and how he'd turn and jarate them.
He merely knew their paint by number pattern in that situation. All it took.

With spies, it's far more often your own teammates being dumb is the only thing that ever be any bit of dangerous.
A big portion of the """good""" ones know it, too. They won't dare be anywhere near you if you shoot at them once or twice. They'll wait to get one of the 4-dozen assorted buffs Valve throw at spy from killing the team's gibus before they will risk anything.
If it means they have to stand around being a team's unwanted burden for half the match instead of switching class, that is how they will play out.

And frankly I am fine with that, no team needs more than one spee.
Eighteen-Counts Trevor (Banned) Nov 19, 2022 @ 6:14pm 
Originally posted by Funne Monke:
Originally posted by calembredaine:
can you roast the pyro too
The pyro is a malformed homonculi of a class. There is no purpose the class possesses, the state purpose of close-range damage being nulified by the pitiful damage, and the utilities from airblasting being annoying at best and redundant in most situations. The pyro is played mainly by furries because they are an abomination, and furries are turned on by half-human half-animal anthro abominations.
Now roast soldier
Et tu, B? Nov 19, 2022 @ 7:32pm 
you sound fat.
Falleax Nov 19, 2022 @ 7:39pm 
I think spy is a great class that just requires a higher level of skill than other classes to use effectively. I say this even when Engineer is my favorite class.
I think your description of spy matches you more, OP.
52k kills with an Eternal Reward Knife and thousands of others on other knives.

With the spy it's a great class with a high level of skill that should be reserved for veteran players, and yet seems to attract fools who don't know how to play the class.

As a veteran spy, if I saw your rant in chat while in game I'd start to target you exclusively. You'd be in a pack, next to the pyro and then get backstabbed. I was the pyro.

I'd figure that with that level of outrage that I could make you flip out, and as a spy making the team lose their cool is the name of the game.
Eighteen-Counts Trevor (Banned) Nov 19, 2022 @ 8:43pm 
Originally posted by Falleax:
I think spy is a great class that just requires a higher level of skill than other classes to use effectively. I say this even when Engineer is my favorite class.
I think your description of spy matches you more, OP.
Nah, the pyro description fits op better
Raz'Hikel Nov 20, 2022 @ 2:04am 
Along with the heavy, who suffers mainly from a lack of complexity, I think the spy needs a rework. I feel like scout and sniper can do his job of assassinating key targets far better thanks to the scouts incredible close range damage and speed as well as the sniper being sniper. Also the fact that spy often relies on his enemies to be distracted by his team to get a backstab. Scout and sniper just need to be in the right place at the right time.

One significant weakness I think the spy faces is his movement speed, he struggles to close the gap when going for a backstab whereas the scout ignores this problem entirely thanks to his speed and the sniper only needs a good sightline.

If you asked me to change the spy I’d bump his base movement up to 128%. Same as a medic with maxed out overdose or a soldier with the escape plan at around 30 health. Then I’d buff his movement speed while cloaked to 133%.

It sounds pretty cheesy but I honestly think spy would be more fun to play with these changes. He usually dies right away after getting caught or getting a backstab, but this way you’d at least have a chance. Let me know how you’d change the class as well.
Last edited by Raz'Hikel; Nov 20, 2022 @ 2:05am
rad_knight Nov 20, 2022 @ 2:11am 
you got back stabbed repeatedly by a spy you couldn't pin down, didn't you?
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Date Posted: Nov 19, 2022 @ 4:46pm
Posts: 65