Team Fortress 2
Fumo Bnnuy n Frends (Banned) Aug 24, 2014 @ 12:05am
out of all three demo man shields, which is the best to use?
i tried all 3 but the one that seems to work the best...for me, at least, it is the chargin targin, mainly because of the resistances given to it, as well as no afterburn damage.
second would be the tude turner for the instant refill, and the last one would be the splendid screen because its shield bash really doesnt work for me since you have to bash the enemy, and it only works with the caber since you hit them, they take damage, then finish them off with the explosion
but i want to get a second opinion how would list them and why?
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Showing 1-11 of 11 comments
Bobby Shmurda Aug 24, 2014 @ 12:07am 
For me its the Chargin Targe it may take time to load up but you get a crit every time you hit someone under its effects and you can just charge into them and it will damadge them
FaelisongTalim Aug 24, 2014 @ 12:16am 
Tide Turner. As bad vibed it is, it's the Degreaser Situation.

Degreaser isn't an ungodly weapon of annihilation, it's what makes Pyro not a joke. The same deal goes for Tide Turner. Stock Flamethrower is...well, stock, but is the 2nd lowest Primary DPS in the game. Backburner is still not a joke, yet kind of a straight upgrade in a sense (I'll go over that in my Backburner Guide, which I may or may not advertise in the forums), and Phlog? REALLY!?!

Degreaser is just better because you shouldn't be running at people holding M1. Tide Turner is kind of the same. Instead of killing multiple groups at once, you focus on Precision CQC Killing, very much like Spy. Turning REALLY helps with that.

Like, Turning is also what makes Demoknight not a joke. He may have been great before, but he's atleast SOMEWHAT viable now. Blame STAR_ or something, I don't know.

As I stated in that other thread, Chargin Targe and Splendid Screen were not REALLY used for their effects. Maybe Splendid Screen because Targe was just meh. Chargin Targe's Resistances ARE good, but Afterburn Immunity is Moot because of how many ways there are to extinguish afterburn (water, medkits, Dispensers, Medics, Sandvich, etc), and Explosive Resistance only applies to two classes. Do you think the Scout really CARES about your explosive resistance?

Splendid Screen is a little more justified, but it's about as gimmicky as Mantreads (In terms of killing people with it, the Knockback Resistance is GODLY, especially with Direct Hit or in Ctf_Bball). Half the time, you want to kill people with your 195 damage sword, and the extra 85 damage is completly unnecessary, but it's there.

Tide Turner just shines above others because...well, it's more utility that makes Demoknight a lot more interesting. I still firmly believe that Charge on Kill should be moved to Claideamh Mor or Wee Booties, but I could live without change. Turning and Recharge on Kill makes Demoknight a lot more fun in a sense. It's different than just running at people blindly and hitting them with a sword. You get to turn and have fun! You can definately see the appeal in it.

So...Tide Turner wins, just because it makes Demoknight more fun and not an utter joke.
Chargin' Targe is best paired with your main GL to give you that extra protection, plus if you decide to use swords that reduce your health. It also gives you afterburn immunity, making Pyros a little less dangerous, as you won't get ticking damage if they die, or can deal crit damage with the Flare Gun or Axtin.

Splendid Screen you could use instead. It gives less resist and doesn't make you immune to afterburn, but allows you to deal shield bash damage at any range should you smack into the enemy, unlike the Chargin' Targe's near end shield bash damage. Shield bashes do 70% more damage as a bonus.

Tide Turner shines the most for melee only. as you gain full turning control while charging. Plus, should you get a kill while charging, your charge meter is completely refilled to full, allowing you to charge again immediately. For some dumb reason, Tide Turner gives MORE resist then Splendid Screen, which is outright stupid, they should swap the resists around for the two. If you know how to use Demoknight to his fullest, you can be a unstoppable killing machine. Taken up to eleven if you use Half Zatoichi, which gives full health on kill, has random crits, and instantly kills any other person that is wielding the weapon out.

However, any player that knows how to counter Demoknight you will have trouble dealing with, such as:

Scout: Jump out of the way.
Soldier: Rocket jump away.
Pyro: Airblast you, or try to burn you to death safely.
Demoman: Sticky jump away, or charge away themselfs.
Heavy: Mow you down.
Engi: Sentry or a direct Frontier Justice.
Medic: Uber.
Sniper: Attack you from a safe distance with bodyshots/headshots, or Huntsman.
Spy: DR, they confuse you with watch, or skillful backstab.
Other: Or they just outright kill you and/or make you miss your swings, or they just keep a safe distance from you or somewhere where you can't get to them.
Last edited by Datlossit (Inactive, check bio); Aug 24, 2014 @ 12:31am
Fumo Bnnuy n Frends (Banned) Aug 24, 2014 @ 12:29am 
Originally posted by {GKR} Level up your Leeevog:
Tide Turner. As bad vibed it is, it's the Degreaser Situation.

Degreaser isn't an ungodly weapon of annihilation, it's what makes Pyro not a joke. The same deal goes for Tide Turner. Stock Flamethrower is...well, stock, but is the 2nd lowest Primary DPS in the game. Backburner is still not a joke, yet kind of a straight upgrade in a sense (I'll go over that in my Backburner Guide, which I may or may not advertise in the forums), and Phlog? REALLY!?!

Degreaser is just better because you shouldn't be running at people holding M1. Tide Turner is kind of the same. Instead of killing multiple groups at once, you focus on Precision CQC Killing, very much like Spy. Turning REALLY helps with that.

Like, Turning is also what makes Demoknight not a joke. He may have been great before, but he's atleast SOMEWHAT viable now. Blame STAR_ or something, I don't know.

As I stated in that other thread, Chargin Targe and Splendid Screen were not REALLY used for their effects. Maybe Splendid Screen because Targe was just meh. Chargin Targe's Resistances ARE good, but Afterburn Immunity is Moot because of how many ways there are to extinguish afterburn (water, medkits, Dispensers, Medics, Sandvich, etc), and Explosive Resistance only applies to two classes. Do you think the Scout really CARES about your explosive resistance?

Splendid Screen is a little more justified, but it's about as gimmicky as Mantreads (In terms of killing people with it, the Knockback Resistance is GODLY, especially with Direct Hit or in Ctf_Bball). Half the time, you want to kill people with your 195 damage sword, and the extra 85 damage is completly unnecessary, but it's there.

Tide Turner just shines above others because...well, it's more utility that makes Demoknight a lot more interesting. I still firmly believe that Charge on Kill should be moved to Claideamh Mor or Wee Booties, but I could live without change. Turning and Recharge on Kill makes Demoknight a lot more fun in a sense. It's different than just running at people blindly and hitting them with a sword. You get to turn and have fun! You can definately see the appeal in it.

So...Tide Turner wins, just because it makes Demoknight more fun and not an utter joke.
TL:DR you go for the tide turner got it
Dick Burns Aug 24, 2014 @ 12:59am 
Stickybomb Launcher.
mirkyri Jul 14, 2015 @ 6:11pm 
I did some.. statistic.. stuff, and found that, using the formula 'advantage1%+advantage2%(+advantage3%)' that...

Charge’n’targe: 90
Splendid Screen: 105
Tide Turner: 50
Last edited by mirkyri; Jul 14, 2015 @ 6:28pm
Bibbins Jul 14, 2015 @ 6:18pm 
I always thought that the Tide Turner was the offesnive shield and the Targe was more defensive. The Tide Turner lets you charge down people much more easily and efficently than the Targe or Screen, but the Targe is the better choice if you lean towards using a grenade launcher more than a sword due to it's resistances.
mirkyri Jul 14, 2015 @ 6:30pm 
Originally posted by Baseball Bibbins:
I always thought that the Tide Turner was the offesnive shield and the Targe was more defensive. The Tide Turner lets you charge down people much more easily and efficently than the Targe or Screen, but the Targe is the better choice if you lean towards using a grenade launcher more than a sword due to it's resistances.
Sorry, I got the calculations for the Tide Turner wrong. The way I see it, the tide turner is good for quick escapes and attacks. Your view of the charge n' targe is actually quite good, and agreeable (especially with the pre-gunmettle loch n' load), but where does that leave the splendid screen?
rogan Jul 14, 2015 @ 6:33pm 
Tide turner because it's extremely unbalanced.
When you know someone's around a corner, just sail around it and one-hit kill whoever it is with your crit sword.
mirkyri Jul 14, 2015 @ 6:35pm 
Originally posted by R0GAN IS THE LAGGING MASTER:
Tide turner because it's extremely unbalanced.
When you know someone's around a corner, just sail around it and one-hit kill whoever it is with your crit sword.
See, I don't exactly think of the tide turner this way. If they are hiding around a corner, it's their loss. If they aren't injured, then they should attack you, and if they are, they should be getting a health pack.
Last edited by mirkyri; Jul 14, 2015 @ 6:39pm
Ginjjii Jul 14, 2015 @ 6:45pm 
charge n targe is far and away the best one, might as well just delete the other 2
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Date Posted: Aug 24, 2014 @ 12:05am
Posts: 11