Team Fortress 2
shen 16/set./2016 às 3:48
Future Heavy update, new weapon ideas?
So I came up with these weapons when I was s**t tired after studying, they are probably bad but why not?

After watching Karma Charger's Ammo Rezerv video. I thought of a primary and a melee weapon to complete the class pack for the Heavy. "The Soviet Tinkerman" (I am terrible when it comes to names)

Primary-We never had a minigun with a faster firing speed, so I think a reverse brass beast. This minigun will be modeled after a gatling gun from a lvl 2 or lvl 3 sentry. If possible, firing lasers? IDK.....
-15% damage
-25% max ammo (Back at 200 ammo if Ammo Rezerv is equiped)
+10% faster firing speed
+15% movement speed on wearer
+10% damage resistance against sentry guns

Melee- I was thinking about what else could the heavy do. Then I thought "Why not give him a homewrecker?"
Think this should be a Crowbar
-15% damage
+Able to remove sappers from friendly buildings
+Cannot upgrade but repair friendly buildings at the cost of 5% from the Ammo Rezerv meter per hit. If Ammo Rezerv not equiped, costs 5 ammo from primary weapon per hit. (I'm not sure if this is a good idea)
3 health regenerated per second when weapon is active.
(ADDITIONAL STAT: If Uncle Dane's proposed Bloodhound rifle were to be added, the weapon can also remove Bloodhound Rifle bolts from team mates)

So good, no good? I don't really mind. But I'm just excited for the upcoming Scream fortress, Pyro and the future Heavy updates.
Última edição por shen; 16/set./2016 às 3:51
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Jorde 16/set./2016 às 11:33 
Escrito originalmente por BRACE YOUR SHELVES:
hevy lost
He will still get a content pack. Pyro is just the first one to get an update.
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Publicado em: 16/set./2016 às 3:48
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