Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Anyway:
http://forums.steampowered.com/forums/showthread.php?t=1847697
http://www.gamefaqs.com/boards/437678-team-fortress-2/58237022
Never tried non-iced coffee..
Anisotropic filtering looks better than Trilinear, which looks better than bilinear.
Most modern video hardware can handle Anisotropic filter with neglible loss in performance, so generally you just need to go for that. Ditto for levels of ansiotropy; 16 samples (x16, the best quality) will generally not represent a significant performance cost over 8x; and below 8x the differences in perfromance are going to be smaller still.
What it does is handle how textures look at oblique angles: The tighter the angle (the further from perpendicular-to-a-wall you are) the more distorted an unfiltered image on that surface will look. Anisotropy maps the change in perspective and thus makes those textures look more realistic.
Then I'll just delete this comment.
And I did before posting; but I can't edit *your quotation of me committing those errors*. But I wasn't being particularly serious - I doubt anyone but me would care, even if they noticed.
Gg.
At least it was about something more important than our current catfights/presidential debates