Team Fortress 2
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COWZYOV Oct 15, 2016 @ 5:18pm
What's filtering mode?
It's an option in advanced video options; what does it do?
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Showing 1-13 of 13 comments
Stink3y Oct 15, 2016 @ 5:20pm 
The button on the machine then starts streaming the hot water through the filter to strain the ground coffee thus making coffee. Add cream and sugar to enhance the taste.
Ozyruz Oct 15, 2016 @ 5:22pm 
Originally posted by StinkyWinky:
The button on the machine then starts streaming the hot water through the filter to strain the ground coffee thus making coffee. Add cream and sugar to enhance the taste.

Never tried non-iced coffee..
COWZYOV Oct 15, 2016 @ 5:28pm 
Which filtering mode will give me the best framerate?
Ace42 Oct 15, 2016 @ 5:28pm 
Originally posted by BDANN THE MANN:
It's an option in advanced video options; what does it do?

Anisotropic filtering looks better than Trilinear, which looks better than bilinear.

Most modern video hardware can handle Anisotropic filter with neglible loss in performance, so generally you just need to go for that. Ditto for levels of ansiotropy; 16 samples (x16, the best quality) will generally not represent a significant performance cost over 8x; and below 8x the differences in perfromance are going to be smaller still.

What it does is handle how textures look at oblique angles: The tighter the angle (the further from perpendicular-to-a-wall you are) the more distorted an unfiltered image on that surface will look. Anisotropy maps the change in perspective and thus makes those textures look more realistic.
Last edited by Ace42; Oct 15, 2016 @ 5:35pm
COWZYOV Oct 15, 2016 @ 5:29pm 
Originally posted by Ace42:
Originally posted by BDANN THE MANN:
It's an option in advanced video options; what does it do?

Ansiotropic filtering looks better than Trilinear, which looks better than bilinear.

Most modern video hardware can handle Ansiotropic filter with neglible loss in performance, so generally you just need to go for that. Ditto for levels of ansiotropy; 16 samples (x16, the best quality) will generally not represent a significant performance cost over 8x; and below 8x the differences in perfromance are going to be smaller still.

What it does is handle how textures look at oblique angles: The tighter the angle (the further from perpendicular you are) the more distorted an unfiltered image will look. Ansiotropy maps the change in perspective and thus makes those textures look more realistic.
Ok thanks.
Ace42 Oct 15, 2016 @ 5:36pm 
I managed to spell anisotropic wrong like three times in a row, and now it's preserved for posterity. Cringe.
COWZYOV Oct 15, 2016 @ 5:50pm 
You can just edit.
Then I'll just delete this comment.
Last edited by COWZYOV; Oct 15, 2016 @ 5:50pm
Ace42 Oct 15, 2016 @ 5:53pm 
Originally posted by BDANN THE MANN:
You can just edit.

And I did before posting; but I can't edit *your quotation of me committing those errors*. But I wasn't being particularly serious - I doubt anyone but me would care, even if they noticed.
COWZYOV Oct 15, 2016 @ 5:54pm 
Originally posted by Ace42:
I managed to spell anisotropic wrong like three times in a row, and now it's preserved for posterity. Cringe.
Yo, as a side note, nice debate on taunting before.
Gg.
At least it was about something more important than our current catfights/presidential debates
HoloLiveSonic™ Nov 10, 2018 @ 3:03pm 
so filtering mode give u framerate???
Mixe Nov 10, 2019 @ 8:33am 
Nice necropost.
. May 30, 2020 @ 8:10pm 
Says the one who necroposted a year later. (I know I'm doing it too lmfao)
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Date Posted: Oct 15, 2016 @ 5:18pm
Posts: 13