Team Fortress 2
570RMP1R473 (Banned) Dec 18, 2018 @ 2:54am
Double Barrel Shotgun for Engie
Kinda felt like he could use one. Like the FaN, but for starters, no/less knockback. Any other ideas?
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Showing 1-15 of 23 comments
That would be nice for an Engineer that is roleplaying as a hillbilly, but since it's a double barreled shotgun, logic dictates that it should take longer to load.
570RMP1R473 (Banned) Dec 18, 2018 @ 2:57am 
Originally posted by Auraplayer:
That would be nice for an Engineer that is roleplaying as a hillbilly, but since it's a double barreled shotgun, logic dictates that it should take longer to load.
True.
The Traveler Dec 18, 2018 @ 2:59am 
I feel like it should be a MODIFIED double barrel shotgun rather than just a regular one.
gurt: yo Dec 18, 2018 @ 3:00am 
just give the man a revolver
Pakaku Dec 18, 2018 @ 3:00am 
"Like the FaN, but no knockback", or in other words, a 1/3 clip size for no real benefit
570RMP1R473 (Banned) Dec 18, 2018 @ 3:00am 
Originally posted by TrailDash:
I feel like it should be a MODIFIED double barrel shotgun rather than just a regular one.
But what kind of mods though?
Nothing futuristic though, a kind of mod that would fit the artstyle. Quad Barrel Shotgun
570RMP1R473 (Banned) Dec 18, 2018 @ 3:01am 
Originally posted by Pakaku (camping july 7-21):
"Like the FaN, but no knockback", or in other words, a 1/3 clip size for no real benefit
Not exactly like the FaN, the no knockback thing is just a starting point.
How about adding a "fire both clips with M2" stat? That would be damn powerful against enemies in close quarters.
Hmoorkin (Banned) Dec 18, 2018 @ 3:05am 
Originally posted by Pakaku (camping july 7-21):
"Like the FaN, but no knockback", or in other words, a 1/3 clip size for no real benefit
Meanwhile people are complaining about FaN's knockback not letting them to land second shot properly
Last edited by Hmoorkin; Dec 18, 2018 @ 3:05am
Hmoorkin (Banned) Dec 18, 2018 @ 3:06am 
Originally posted by Auraplayer:
How about adding a "fire both clips with M2" stat? That would be damn powerful against enemies in close quarters.
Seems interesting but op
The Traveler Dec 18, 2018 @ 3:07am 
Originally posted by XmypkuH:
Originally posted by Auraplayer:
How about adding a "fire both clips with M2" stat? That would be damn powerful against enemies in close quarters.
Seems interesting but op
Maybe the M2 shot's accuracy could be reduced.
570RMP1R473 (Banned) Dec 18, 2018 @ 3:07am 
Originally posted by XmypkuH:
Originally posted by Auraplayer:
How about adding a "fire both clips with M2" stat? That would be damn powerful against enemies in close quarters.
Seems interesting but op
How about a -25 to 50% damage reduction on that use?
Also add "No random crits", since when I calculated the damage (shotgun for reference}, it's 180*3, so it's 540; enough to kill any class in the game, even an overhealed Heavy. NVM, make it so that it's "no crits", since I fear for pubstomping battle engineers with their medic friends with kritz shredding every player on sight.
Last edited by Auraplayer (Stir Crazy); Dec 18, 2018 @ 3:18am
570RMP1R473 (Banned) Dec 18, 2018 @ 3:08am 
Someone list down every stat we've got so far. I'm too lazy to do that.
Feya Schastlivaya Dec 18, 2018 @ 3:29am 
https://vignette.wikia.nocookie.net/deusex/images/2/2a/Doubleshotgun-inventoryicons.png/revision/latest?cb=20110904173242&path-prefix=en

we could have it ported from DE:HR to TF2 (like the widowmaker TX)

primary fire: fire a shells at a time
alt-fire: fire both shells

- 66% ammo loaded
- alt-fire has a wider spread
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Date Posted: Dec 18, 2018 @ 2:54am
Posts: 23