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It's not something they have the resources for even if they wanted to.
More updates often result in buggier updates and short sighted changes since there's much less time to code them, nevermind really do any level of testing.
I think that it was.
Is see what you mean by that, but new weapons at that rate would break the meta and make things extraordinarily unbalanced and broken.
I hate to rag on this guy's video but, I've gotten about 3 minutes in and the guy kind of refutes himself.
He makes a weird personal McDonald's employee analogy (because you can understand a software giant when you flip burgers mang), and bases everything in the video off that.
The main idea here (and the one I'm feeling from your OP) is the common belief in Valve as a 'bossless' company.
The mainstream journalist articles are out there, touting Valve as non-hierarchical.
But if you read the company's glassdoor reviews, a stream of references to 'bullies' and an unspoken 'pecking order' appear. That's how you find out what a work environment is like.