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healing and damage should be toned down on crossbow but syringe guns should be more convenient to use, so people have a choice between long ranged healing and reliable self defense since as of right now crossbow does both
then it's balanced
Syringes: remove random spread
buffs on their own do nothing to change the current situation, and you can very well argue the current situation is a desirable one
the crossbow makes medic more mechanically interesting while syringes are antiquated trash on a fundamental level
the problem with the crossbow is that it does burst heals too good in a way that shuts down plays that should be securing kills, not that it's better than syringes
Remove passive reload from crossbow
Make syringes be 50% more accurate, 75-100% faster and reduce the max falloff to only 8 damage
Also add lag compensation on syringes
Lastly, rework syringe unlocks (because they would be really broken if they weren't rebalanced after these buffs)
Nerfs make the game worse (as you can see with spy I think). You can never go wrong with buffs.
Both are needed to achieve balance and fun