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All I understood is that he wants pyro to put surfaces on fire and adding a burnout mechanic
Well for OP, the issue with pyro is that VALVe is a coward and instead of actually making pyro useful, they just slapped airblast and called it a day. Now the class ♥♥♥♥♥♥♥ sucks because it's outshined by every other class
If VALVe wants to make pyro useful, fix the flamethrower damage thing, increase the damage of the flamethrower and force the pyro to aim more
Cheap weapons like degreaser should be nerfed into oblivion, they just make the class way easier than it should
Your solution is keeping pyro as a trash class that only wins the ability to create fire on the floor for area control, which demo already does better
When you tried to fix the issue, is where this post went wrong. You have basically given him the role of being a worse stickybombman, mixed with a walking short circuit. In an average silly little hero shooter game with dozens of characters, a role as minimal as this is alright I guess, but this game is different. The other eight classes completely outshine this niche and ultimately boring role you have given him. You seem to misunderstand why the other two support classes work so well. They are fun to play and give huge advantages to a team.
Medic is useful because of his very significant buffs (overheal + Vacc/Kritz/Stock uber) and the fact that patching up an injured teammate is just so satisfying, attracts people to come and play him. Engineer is fun to play because of his own little "minigame" of sorts where you must manage and protect your buildings. The buildings also end up being extremely beneficial, as you get a pseudo-Heavy with aimbot, a portable ammo/health box, and a way for your team to get right back into action. This new version of Pyro is lacking in being useful and especially being fun. If you ask me, your new Pyro has been stripped down to a boring husk, only being good at pissing off the other team with stupid inconveniences.
This weird babysitter role is exactly what Pyro's problem is currently. Stupid features like airblast and even stupider weapons like homewrecker encourage the Pyro to act as a boring bodyguard to the team, not the calamitous little grub as seen in Meet the Pyro. I can't say for certain but I'm positive most people would prefer if he were a powerful damage dealer at close range, and the features he should get should encourage ambushing small groups of players, instead of single targets like Scout, Sniper, and Spy.
I love a good post that makes me go paragraph mode.
Also I might be a little biased. personally pybro is one of my favorite playtyles. I find it stimulating when I airblast projectiles away from my engie's sentries, get rid of pesky spies and their sappers, and stuff uber pushes away from the engie nest. The only other playstyle I have been able to devise and be somewhat successful at is the puff and sting pyro and using the thermal thruster and backscratcher as a sort of roamer both of which are flanking playstyles that can be done more efficiently by the other pick classes.