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If the game really were pandering, it would be a lot less subtle. The Announcer is easily the most prominent female character in the game, behind Miss Pauling. Unless you read the comics or watch the animated shorts, you probably don't know what either of these characters look like, but you know they're female from their voices in-game. If the game were pandering, we'd constantly be seeing these characters to be reminded that women exist too.
Wheatley is a self-thinking AI robot, not a human.
GLaDOS is also a self-thinking AI robot, not a human.
Cave Johnson is a mad man because he was poisoned from his moon rock.
I know it's bait, but I'm answering.
On the other hand, I can imagine feminist critiques of him as a toxic-male. Yet, not all feminims are the same. The trope I described still exists; despite arguable existing exceptions, TF2 seems to be taking part in that.
Why do you have to fly so near the sun Icarus.
Even if it is an act of quote-unquote feminism, it's still funny. That's why characters are designed for a reason, to make us feel certain emotions.
keep up the work
That’s way harder to kill than regular men who stay in plain sight
Wheatley is gendered male. GLaDOS refers to him as, well, he/him. GLaDOS is gendered female, Wheatley refers to her as she.
Just there being an in-universe explication, that doesn't CHANGE the bigger picture. Just him being male is sufficient in our zeitgeist for making him stupid. In other words, if it exists...
ditto for Soldier
Regarding Heavy, as I said before, comics Heavy and in-game Heavy are portrayed very differently. His manner of speaking, his lines and his tone of voice were made --intentionally-- to make him sound stupid. My criticism, in this respect, applies only to the videogame part of TF2.
They were only really a big threat if you had low hp since it was easier for them to chase you down or turn a corner and shoot you instantly.