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Unless Valve removes/replaces ALL of the bugged unusuals, THE TF2 ECONOMY WILL NOT RECOVER because there is simply wayyyyyyyyy too much supply of unusuals.
At best, if its only fixed and not the excessive supply removed, the prices will rise slightly again - but i even doubt that since people lost trust/left the tf2 economy after this, especially imagine someone that has thousands of dollars and loses like 97% of the value to this bug.
Valve has to remove them or make them untradable, else its dead forever.
Edit: This isn't even considering the ramifications for future crate-opening. What is the allure of unboxing an unusual when the hats have become usual?
Really depends on the hat type and what Valve does about it. But as for the rest of the TF2 economy, it affects nothing in terms of key prices. If you 'browse by effect' on backpack.tf, you can confirm as much. Which seems strange, but if you think about it it's a positive sign.
Geel might have even frozen key pricing because trying to get the per-effect loading to work is next to impossible today, which is to the credit of his handling of the event. If you freeze key pricing, nothing really changes the next day.
As for the value of individual hats, it would be a gradual road to recovery if Valve decides not to take action about the exploit.
I would be very surprised if they didn't at the very least make the unboxes untradable, because it would directly go against the logic backing their decision to no longer make duplicates of scammed hats.
-Won't this increase other unusual effects?
-Won't this lower the overall confidence in trading?
-Will this result in changes to key/ref prices?
No offense intended, but I have a minor in macroeconomics from college, a degree in business administration, and am the current academic transcriber for market analysis at the prominent John Molson school of business, and I doubt your credentials being anything more than you taking Econ 201 in highschool. And the emotive nature of your response is your anxiety, not your expertise.
Even in the worst-case hypothetical scenario (our current existing reality, by the way, so this isn't a hypothetical:)
If the floor price of this range of unboxes remains entirely untouched by valve, the value of those hats remains at approximately 7$. These aren't penny stocks.
And this is assuming Valve won't take additional steps to remedy the situation, which in all probability is unlikely given that they have already eliminated the exploit.
Uhm, "trader" confidence in the TF2 economy was already low because of what was happening to refined.
I made a very large alarmist thread a couple months ago about this market confidence issue with respect to free-to-play players, and that's actually the silver lining to this manner. I even made a second large argument thread about encouraging users to move from refined to eternaweens because refined is indeed dead as a useful means of currency.
When I say "trader", I mean people who actually rely on trading dynamics as their primary means of accessing goods and services in the TF2 economy. People who just buy their way into ownership of these assets are not traders. These people are external to the market operations of the TF2 economy, they're kind of like people from another country dumping foreign assets on the market that don't mean much to us.
Money people put into their steam community wallets or into the Mann Co store never "returns" or "appears" in the TF2 community market, if you understand what I mean. The only way it appears is when people buy keys. And that is what people have done a hell of a lot of this morning.
That is where the stimulating effect comes in, there is a surge of our true currency in the market right now. And the bonus possibility is Valve reverting those unboxes which would drive down key prices in terms of refined. That is only a best-case scenario hypothetical, but you should be able to see how we're half way to the total potential benefit to the total market (not to those unusuals prices).
Once you understand that the health of the TF2 economy is in terms of keys and not in terms of unusuals, you will understand what I mean.
Unusuals prices have -always- been speculative.
1. No:
Because other unusual effects are 'substitute goods'. This is one of the determinants of demand for commodities.
A substitute good is the opposite of a complimentary good. To most people who want to buy/acquire an unusual, they are willing to get whatever is most similar to their ideal unusual that is most affordable to them. So if you can't afford a burning flames, you might get an eldrich flame or something like that. That is why I was concerned about effects that re-cycle old particle effects in the past, because it affects the demand for the original forms of effect.
2. Of course, temporarily:
Markets have natural forces that push supply and demand toward equilibrium. People still want unusuals, but the amount they're willing to pay for those particular unusuals has plummeted, and many of the people who want those unusuals still don't have the money in their steam wallets to purchase them. The prices will slowly recover, and traders with the resources are even more likely to scoop up and hoard the low-priced usuals as soon as some recovery measure takes place, driving prices back up toward their former ranges.
3. Yes:
Because people bought a lot of keys to play with the exploit, there are now many more keys in existence. If Valve reverts the use of those keys (which they may or may not do), there will be even more. So the value of refined in relation to keys is slightly stronger as a result today.
Hey thanks for the answer
Show us, then.
Because if it's true, it would be currently be reflected in those values.