Team Fortress 2
How do you get the game do draw tracers more frequently?
I'm trying to play the game without cross hairs because they help me hit more of my projectile arcs and aim instinctively, but this method sucks ♥♥♥♥ for anything hit-scan because you only get a random chance to see the bullets that come out of your gun.

How do you force the game to give a 100% chance to draw bullet tracers without going machina sniper?
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Showing 1-12 of 12 comments
Takasaur Apr 25, 2021 @ 5:58am 
Hitscan is instantly though
Also why are you making yourself suffer
Not Atlas Anymore Apr 25, 2021 @ 5:57pm 
Originally posted by I.X.A:
Hitscan is instantly though
Also why are you making yourself suffer
It's because the true center for a bullet's trajectory is off from where it goes in a 3D space. Placing a 2D crosshair on top of a 3D environment constantly resets your depth perception, this is why I turn off the crosshair, and why you can hit more pipe shots with it off.

I know that hit-scan is instantaneous, but the point is to use the shots you DO SEE to adjust the accuracy of the next shot.

That's not possible when it's random chance to see them at all.
Smidge <3 Apr 26, 2021 @ 3:30am 
Originally posted by Asakari:
It's because the true center for a bullet's trajectory is off from where it goes in a 3D space.
Bullet trajectory? Hitscan goes in a straight line.

Originally posted by Asakari:
use the shots you DO SEE to adjust the accuracy of the next shot.
Cool, but a lot of weapons have first shot accuracy.
Takasaur Apr 26, 2021 @ 4:16am 
Why would you need tracer ? Just don’t shoot randomly at a fast pace
crowbar.mdl Apr 26, 2021 @ 4:26am 
r_drawtracers_firstperson 1
I believe Valve removed the option to color the tracers in TF2.
Not Atlas Anymore Apr 26, 2021 @ 5:03am 
Originally posted by I.X.A:
Why would you need tracer ? Just don’t shoot randomly at a fast pace
I'm playing without a crosshair, and I'm not shooting at random or at a fast pace.


Originally posted by crowbar.mdl:
r_drawtracers_firstperson 1
I believe Valve removed the option to color the tracers in TF2.
It is enabled already, the problem is, is that the bullet tracers are not always rendered. It is dependent on chance at the firing of your gun.


Originally posted by 15.2ms lerp isn't real:
Originally posted by Asakari:
It's because the true center for a bullet's trajectory is off from where it goes in a 3D space.
Bullet trajectory? Hitscan goes in a straight line.

Originally posted by Asakari:
use the shots you DO SEE to adjust the accuracy of the next shot.
Cool, but a lot of weapons have first shot accuracy.

Yes they are accurate at the first shot, however they have a incline bias, or whatever term I should use, the line of the bullet starts at the right side of the screen much like soldier's rocket. If you're in close range your bullet will often not hit where you want them to go.

It's a discrepancy between your first person view model and the one that others see.

I know there already is a setting to fix the issue of view models, however that is not what I'm trying to do.

I'm trying see where my bullets are actually hitting, and hoping there's a setting that alters the render chance of tracers.
gianni Apr 26, 2021 @ 5:06am 
Misread the thread mb
Last edited by gianni; Apr 26, 2021 @ 5:07am
crowbar.mdl Apr 26, 2021 @ 5:09am 
Originally posted by Asakari:
Originally posted by crowbar.mdl:
r_drawtracers_firstperson 1
I believe Valve removed the option to color the tracers in TF2.
It is enabled already, the problem is, is that the bullet tracers are not always rendered. It is dependent on chance at the firing of your gun.
Then your video settings must be set too low, as I can see them all the time.
Hell-met Apr 26, 2021 @ 5:12am 
Originally posted by Asakari:
I'm trying to play the game without cross hairs because they help me hit more of my projectile arcs and aim instinctively

this isn't going to work
Not Atlas Anymore Apr 26, 2021 @ 6:46am 
Originally posted by Hell-met:
Originally posted by Asakari:
I'm trying to play the game without cross hairs because they help me hit more of my projectile arcs and aim instinctively

this isn't going to work
I filled out an excel sheet to log progress on my accuracy for direct pipes on tr_walkway.

So It does work for pipes.
Hell-met Apr 26, 2021 @ 6:48am 
lifeless bots on a invisible conveyor do not accurately represent real enemy behavior
Last edited by Hell-met; Apr 26, 2021 @ 6:49am
Smidge <3 Apr 26, 2021 @ 8:21am 
Originally posted by Asakari:
Originally posted by 15.2ms lerp isn't real:
Hitscan goes in a straight line.

Yes they are accurate at the first shot, however they have a incline bias, or whatever term I should use, the line of the bullet starts at the right side of the screen much like soldier's rocket. If you're in close range your bullet will often not hit where you want them to go.

It's a discrepancy between your first person view model and the one that others see.

I know there already is a setting to fix the issue of view models, however that is not what I'm trying to do.

I'm trying see where my bullets are actually hitting, and hoping there's a setting that alters the render chance of tracers.
ALL hitscan weapons fire from the center of your screen (player's eyes). The tracers are not an accurate representation of the bullets' trajectory. If you want to lessen the "bias", use min viewmodels. You cannot make the tracers appear more often.
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Date Posted: Apr 25, 2021 @ 5:34am
Posts: 12