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OP: And I took that personally
A spy with 125 hp + 20 % damage resistance would have an effective health of 150, barely a difference.
Clearly, the problem is the kunai.
Is that really fair though? Should Spy automatically die every time he gets a stab or something? Why shouldn't he get a fighting chance to run away?
It was just an example for how much damage that spy could take and live on.
The spy just needs things that allows to escape situations after getting 1 stabs, because a lot of class can at least defend themselves after getting a kill (maybe except medic, but even then pub medics can mess with ubersaw+default uber) so I guess it's fair that spy at least something that lets him get away after getting a kill if he wants to.
(or summon the diamondback, which is an entire discussion on its own).
Not like it's the broken ass diamondback