Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
SSS Tier - Holy Mackerel
S Tier- Australium Frying Pan, Golden Wrench, Conscientious Objector (with picture of Grug Moment)
A Tier- Frying Pan, Ham, Conscientious Objector (without picture of Grug Moment)
I ignored anything that is under A tier cause no one should care. You argued that the Holy Mackerel isn't the best melee in the game because it's class restricted but the problem is that the Holy Mackerel had to be kept on scout to limit it's power. It's too powerful to give it to all of the classes, making it an all-class would just make the game unbalanced and unfair. And unlike the frying pan which only has one upside and one downside the Holy Mackerel has two upsides with ZERO downsides which is the ability to humiliate your opponent AND the ability to see your hits in the kill feed. The one upside to the Frying Pan is how loud it sounds when you hit someone with it, but it also comes at the downside of doing self-damage to your ears.
The frying pan can not even be COMPARED to The Holy Mackerel.
https://wiki.teamfortress.com/wiki/Prinny_Machete
https://wiki.teamfortress.com/wiki/Frying_Pan