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A rocket-only sentry would be interesting
Level 1 - slowly fires a single rocket a target, dealing 100 on a direct hit
Level 2 - amount of rockets increased to 2
Level 3 - adds a smaller, but faster cluster rocket launcher that deals a total of 150 damage (30 x 5) on a direct hit
And it would by default have a longer range and higher health but a slower build speed
Not a bad idea! Could work well on maps which are more open and provide a way to lock down choke points and force the other teams to take different routes.
*Edit* Lock down choke points better than the normal sentry guns do, due to the splash damage of the rockets.
Lvl 1- Single barrel, drum-fed shotgun. Maintains scattergun-esque spread.
Lvl 2- Adds a second barrel that increases damage (Slightly.) and fire rate.
Lvl 3- Adds a third barrel that inflicts two seconds of afterburn.
Any criticism/ideas to add onto this?
Hm, I think it'd have to have a shorter range than the normal sentry gun, and would perhaps consume ammo quicker meaning the Engineer would need to re-fill it more often. Also, perhaps replace the after burn with knockback, similar to that of the Force of Nature.
Also, unrelated, but that profile pic is amazing.
That's actually a pretty good idea! Perhaps the dragons fury fire-balls would replace the normal flame throwers once it reaches level three! The same damage method could apply as well, with the sentry doing more damage to burning players, meaning anyone caught in its line of fire either needs to destroy the gun quickly or back off before the next bout of fire!
-fires slower but has higher damage
-longer range
-forward shield
-can only rotate 180 degrees
That would certainly be interesting, but I think it'd need to be like the mini-sentry, where it only has one stage of deployment and perhaps costs the full 200 metal to plop down to prevent it being spammed.
That could certainly be an interesting type of sentry, as the Engineer having a mounted gun that he can hop into sounds neat. It could also be a little unfair, however, as the Engineer could set himself up in a corner to avoid spy back-stabs o3o Still, I really do like this idea!
To make it even more different, sapping it will slowly drain health but quickly drain ammo and also knock the engineer out of the gun. And the engineer is marked for death for three-five seconds after exiting the gun.
Mm, that seems a little more fair o3o