Team Fortress 2
Sentry Ideas!
The Engineer has a decent amount of weapons, mostly in the form of shotguns and wrenches...however, when it comes to sentry guns he has a measly two choices! Mini or regular! So, I've started this discussion so that we can toss around ideas for new sentry guns types!

Note, this isn't an 'add this valve plox' discussion, it's more so a place for us hard hats to engage in hypothetical talks!

I'll get the ball rolling.

A flame sentry!

Lv.1-Starts off with a small firing radius and a single low-power flame thrower which does a decent amount of damage to foes who get close and has hardly any after burn damage. Makes a decent trap if hidden behind corners or in tight spaces!

LV.2- The radius increases slightly, and the sentry is now equipped with two flame throwers that do double the damage and have an increased after burn damage boost.

LV.3- Instead of gaining a rocket launcher, the sentry instead gains a single-shot flare gun attachment that increases the range of the gun to that of a normal sentry, giving it the power to set foes alight from afar!

This sentry would be most effective as an ambush weapon, placed in tight areas where space is limited or aroudn blind corners to surprise the other team! However, it'd do VERY little damage to the Pyro due to his flame proof suit, making him the most viable class (aside from Spy) to counter the flame sentry.

Now, let's hear your ideas! Be creative and let that Engineer instict loose!

Also, do pardon any spelling errors, it's bloody late over here so I'm not in tip-top shape!
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Showing 1-13 of 13 comments
Dewa Dec 14, 2017 @ 3:33pm 
I mean to be fair this is an FPS game and not a TD one, buuut

A rocket-only sentry would be interesting

Level 1 - slowly fires a single rocket a target, dealing 100 on a direct hit
Level 2 - amount of rockets increased to 2
Level 3 - adds a smaller, but faster cluster rocket launcher that deals a total of 150 damage (30 x 5) on a direct hit

And it would by default have a longer range and higher health but a slower build speed
Last edited by Dewa; Dec 14, 2017 @ 3:33pm
Originally posted by Festive Wolfiewu:
I mean to be fair this is an FPS game and not a TD one, buuut

A rocket-only sentry would be interesting

Level 1 - slowly fires a single rocket a target, dealing 100 on a direct hit
Level 2 - amount of rockets increased to 2
Level 3 - adds a smaller, but faster cluster rocket launcher that deals a total of 150 damage (30 x 5) on a direct hit

And it would by default have a longer range and higher health but a slower build speed

Not a bad idea! Could work well on maps which are more open and provide a way to lock down choke points and force the other teams to take different routes.

*Edit* Lock down choke points better than the normal sentry guns do, due to the splash damage of the rockets.
Last edited by Eldritch Entomologist; Dec 14, 2017 @ 3:40pm
Daddy Kermit Dec 14, 2017 @ 3:44pm 
Shotgun Sentry

Lvl 1- Single barrel, drum-fed shotgun. Maintains scattergun-esque spread.
Lvl 2- Adds a second barrel that increases damage (Slightly.) and fire rate.
Lvl 3- Adds a third barrel that inflicts two seconds of afterburn.

Any criticism/ideas to add onto this?
Originally posted by DietDoritos:
Shotgun Sentry

Lvl 1- Single barrel, drum-fed shotgun. Maintains scattergun-esque spread.
Lvl 2- Adds a second barrel that increases damage (Slightly.) and fire rate.
Lvl 3- Adds a third barrel that inflicts two seconds of afterburn.

Any criticism/ideas to add onto this?

Hm, I think it'd have to have a shorter range than the normal sentry gun, and would perhaps consume ammo quicker meaning the Engineer would need to re-fill it more often. Also, perhaps replace the after burn with knockback, similar to that of the Force of Nature.

Also, unrelated, but that profile pic is amazing.
para Dec 14, 2017 @ 3:47pm 
Also OP, did you consider using something similar to the Dragon's Fury in your idea? That could be interesting. Maybe half flamethrower and half dragon's fury? It would need to be incredibly deadly up close because it could be easily outranged or someone can shoot rockets or place stickies right around the corner.
Originally posted by g00fB4LL:
Also OP, did you consider using something similar to the Dragon's Fury in your idea? That could be interesting. Maybe half flamethrower and half dragon's fury? It would need to be incredibly deadly up close because it could be easily outranged or someone can shoot rockets or place stickies right around the corner.

That's actually a pretty good idea! Perhaps the dragons fury fire-balls would replace the normal flame throwers once it reaches level three! The same damage method could apply as well, with the sentry doing more damage to burning players, meaning anyone caught in its line of fire either needs to destroy the gun quickly or back off before the next bout of fire!
Nullable Dec 14, 2017 @ 3:51pm 
Sniper sentry
-fires slower but has higher damage
-longer range
-forward shield
-can only rotate 180 degrees
Originally posted by Null_Gear:
Sniper sentry
-fires slower but has higher damage
-longer range
-forward shield
-can only rotate 180 degrees

That would certainly be interesting, but I think it'd need to be like the mini-sentry, where it only has one stage of deployment and perhaps costs the full 200 metal to plop down to prevent it being spammed.
para Dec 14, 2017 @ 3:57pm 
Imagine a sentry that must be manually controlled by solely the engineer who built it, and it acts like a gattling gun that builds fast but doesn't have full rotation? Its burst, fires from one barrel to two barrels when at level 2 and slightly lower wait time for the burst to be ready again, but when its level 3 it will gain a shield that blocks most of the engineers body save for the head and gives it more health and resistance?
Originally posted by g00fB4LL:
Imagine a sentry that must be manually controlled by solely the engineer who built it, and it acts like a gattling gun that builds fast but doesn't have full rotation? Its burst, fires from one barrel to two barrels when at level 2 and slightly lower wait time for the burst to be ready again, but when its level 3 it will gain a shield that blocks most of the engineers body save for the head and gives it more health and resistance?

That could certainly be an interesting type of sentry, as the Engineer having a mounted gun that he can hop into sounds neat. It could also be a little unfair, however, as the Engineer could set himself up in a corner to avoid spy back-stabs o3o Still, I really do like this idea!
para Dec 14, 2017 @ 4:02pm 
Originally posted by Beautiful Baphomet:
Originally posted by g00fB4LL:
Imagine a sentry that must be manually controlled by solely the engineer who built it, and it acts like a gattling gun that builds fast but doesn't have full rotation? Its burst, fires from one barrel to two barrels when at level 2 and slightly lower wait time for the burst to be ready again, but when its level 3 it will gain a shield that blocks most of the engineers body save for the head and gives it more health and resistance?

That could certainly be an interesting type of sentry, as the Engineer having a mounted gun that he can hop into sounds neat. It could also be a little unfair, however, as the Engineer could set himself up in a corner to avoid spy back-stabs o3o Still, I really do like this idea!
The engineer would also have limited view once it reaches level 3, and snipers will be able to easily headshot him or you will be able to throw some projectiles into the hole. Once at level 3 it will make the backside incredibly weak, as if its almost shifting the defenses into the front.

To make it even more different, sapping it will slowly drain health but quickly drain ammo and also knock the engineer out of the gun. And the engineer is marked for death for three-five seconds after exiting the gun.
Originally posted by g00fB4LL:
Originally posted by Beautiful Baphomet:

That could certainly be an interesting type of sentry, as the Engineer having a mounted gun that he can hop into sounds neat. It could also be a little unfair, however, as the Engineer could set himself up in a corner to avoid spy back-stabs o3o Still, I really do like this idea!
The engineer would also have limited view once it reaches level 3, and snipers will be able to easily headshot him or you will be able to throw some projectiles into the hole. Once at level 3 it will make the backside incredibly weak, as if its almost shifting the defenses into the front.

To make it even more different, sapping it will slowly drain health but quickly drain ammo and also knock the engineer out of the gun. And the engineer is marked for death for three-five seconds after exiting the gun.

Mm, that seems a little more fair o3o
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Date Posted: Dec 14, 2017 @ 3:29pm
Posts: 13