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99 percent synergy-based.
1 percent luck.
0 percent skill.
FaN: knock people all over the map and gain a third "jump"
if you manage to get a good meatshot on the first hit of the FaN the 2nd shot will do like 12 damage
FaN sucks & is annoying and people will think you're a douchelord if you use it.
- Soda Popper lets you gain 3 (i think) more jumps if you deal enough damage.
- FaN let's you get "Sick enviromental kills" and "let you take risks only cool kids can do" (official scunt main friend"
- Both can let you get to places some classes can't get to, letting you get the upper hand on the other mercs.
- FaN lets you use the extra knockback ability to shoot the enemy away, letting you run if need be.
- Soda Popper, after nerf, now takes SOME skill.
in my opinion though, i prefer the Soda Popper over the Force a Nature