Team Fortress 2
Fivzie🌕 May 13, 2017 @ 10:17pm
BONK! Atomic Punch Combos and Strategies
Sooo BONK soda... Invincible for 8 seconds, but takes a second to activate.

There's only like, three strategies I can think of for this tool.

1) Back Shooting Scout: Using the Back Scatter, Bonk, and some other melee weapon (Probably the Atomizer), it could be used for scouts to get by enemy lines and to like, pop up from behind with that mini-crit that scatter offers.

2) Atomizer Jumping: Well, like for the first idea, using Bonk with the Atomizer negates the 10 damage cost for the third jump.

3) Sentry Distraction: Simple. Senty focuses on the invincible scout, teamates blow it up. Though, kinda hard pressed to see it in Casual, so I'm guess it's mostly a competative tactic.

4) Goofing off: Not a real strategy, but pretty fun. Annoy snipers, laugh at the enemy with a taunt and try to run away fast enough. Hell, if lucky, maybe even taunt kill with it.

Sooo yea, that's all I got. Been finding I don't really use it that much, but really want to use it more. Same tiiime, I don't really have much use for it since I play mostly casual. How often do you use Bonk? Is it kinda useless usually? Got any more ideas on how to use it better?

What do you think it tastes like? (I'm imagining it's sorta like Redbull in taste)
Last edited by Fivzie🌕; May 13, 2017 @ 10:18pm
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MCP May 13, 2017 @ 10:20pm 
Pure Sugar











Just like soda today eyy
trash May 13, 2017 @ 10:22pm 
it's a flank tool
it lets you bypass enemies for free, and they're forced to devote resources to dealing with you
it works exactly as intended, and if anything it's too good at what it does
Fivzie🌕 May 13, 2017 @ 10:23pm 
Originally posted by slop:
it's a flank tool
it lets you bypass enemies for free, and they're forced to devote resources to dealing with you
it works exactly as intended, and if anything it's too good at what it does

Should be nerfed?
trash May 13, 2017 @ 10:28pm 
Originally posted by 🐺テッサ(Tessa):
Should be nerfed?
probably, but it's hard to fix the problems without ruining the weapon
even if you nerfed it outright, it would still be giving out flanks unless you reworked it entirely

maybe marked for death after it wears off, or a shorter duration/longer cooldown

you could have flames pierce it so pyro works as a more effective counter without having to spam airblast, since logically the scout shouldn't be able to just dodge flames
Last edited by trash; May 13, 2017 @ 10:28pm
Fivzie🌕 May 13, 2017 @ 10:37pm 
Originally posted by slop:
Originally posted by 🐺テッサ(Tessa):
Should be nerfed?
probably, but it's hard to fix the problems without ruining the weapon
even if you nerfed it outright, it would still be giving out flanks unless you reworked it entirely

maybe marked for death after it wears off, or a shorter duration/longer cooldown

you could have flames pierce it so pyro works as a more effective counter without having to spam airblast, since logically the scout shouldn't be able to just dodge flames

Would be a neat idea. Even neater if we could get rid of the Mark-For-Death from the Crit-a-cola. I swear, the Scout has had some horrible nerfs lately lol
Vlad the Impala May 13, 2017 @ 10:37pm 
Originally posted by slop:
Originally posted by 🐺テッサ(Tessa):
Should be nerfed?
probably, but it's hard to fix the problems without ruining the weapon
even if you nerfed it outright, it would still be giving out flanks unless you reworked it entirely

maybe marked for death after it wears off, or a shorter duration/longer cooldown

you could have flames pierce it so pyro works as a more effective counter without having to spam airblast, since logically the scout shouldn't be able to just dodge flames
Drink removes overheal and deals 60 self-damage (that cannot kill), user cannot be healed or use health packs for its duration.
Last edited by Vlad the Impala; May 13, 2017 @ 10:38pm
Seren May 13, 2017 @ 10:38pm 
Originally posted by slop:
Originally posted by 🐺テッサ(Tessa):
Should be nerfed?
probably, but it's hard to fix the problems without ruining the weapon
even if you nerfed it outright, it would still be giving out flanks unless you reworked it entirely

maybe marked for death after it wears off, or a shorter duration/longer cooldown

you could have flames pierce it so pyro works as a more effective counter without having to spam airblast, since logically the scout shouldn't be able to just dodge flames
Didn't it once make you move at Heavy speed at one point

Or was that the CaC
vale May 13, 2017 @ 10:39pm 
I thought it takes less than 1 second to use.
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Date Posted: May 13, 2017 @ 10:17pm
Posts: 8