Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'd also remove Sniper and Sniper.
Did I mention Sniper already?
Even tho I like playing as Sniper and used to be a Sniper main I'd say Sniper.
If you nerf them into uselessness, nobody will use them because the risk/reward is too bad. There is no in-between, because if a headshot doesn't kill, the sniper is useless, and if it does, they're "broken."
i'm shock to not see comments like that.
And no, standing still and being slow as a snail and vulnerable as a chained up rat isn't un-balaned. It doesn't take long to spam two rockets and bum, dead. A spy behind? Dead. Sniper that's out of your scope? Dead. Two meat shots from the Scout that jumped up? Dead...
These people just hate that "edgelord" pyro/sniper/spy/ect. that dominated them. Besides, TF2 wouldn't be TF2 without the 9 mercs. 10 years of comics, voice-lines, class rebalances and changes and cosmetic/weapon adds... It would ruin TF2, for me at least...