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Damn worst topic ever.
I'm out,good luck.
Comp is just good players against good players.
Think like this: They're pubbers, but with alot more knowledge and skill.
Second, the comp scene for TF2 is literally a fraction of the main playerbase. I would say on average that 70% of players play casual, 10% play MvM, 5% play competetive, and 15% play those wacky pub games that include x1000 Randomiser RTD No Cap Highertower, why balance a game around such a small percentage of the people who play it?
Third, this ain't no Call of Duty, I shouldn't have to train to be able to just play the game without getting stomped. Sure pub stomping and steam rolls exist in the casual gameplay, but that's part of the deal, sometimes you get put with the really good players and roll, or you get put with the gibuses and get rolled. Point is I should be able to just pick up the game and learn gradually instead of being thrown into the pool with no experiance in swimming.
Sorry if I sound like a prick, but I just wanted to give a Casual player's view of whenever people say Competetive is the next best thing since sliced bread
The result is that already cramped maps become even more cramped, dragging down gameplay into massive spamfests and stalemates with unlocks designed to allow sentries to withstand insane punishment.
would be a meaningfull statement if this game were comp
for 9 years there NEVER was a competitive scene on valves behalve
there were independent competitions but none of them were in valve controll
tf2 has been since it's birth a casual cartoonystyled shooter "for fun"
competitive was INTRODUCED as an answer to other upcoming competitve games that were stealing the playerbase from this one
( let's not get into it, but we all know who and what :) )
for 9 years valve didn't care because they had no viable competition in this market
suddenly they were forced to wake up
( NOT BECASUE THE COMMUNITY WANTED IT, BUT BECASUE THEIR MARKET WAS ENDANGERED )
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this game should not be focussed around it's comp setting
it's comp setting is a lie to keep people tied... and it's rushed and half-done ( as is most of what valve has done in the last couple of years )
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you are kinda an out of place topic here :)
As far as something working working in comp working in pubs, that statement only works if it assumes comp and pubs are the same exact thing. The issue is, a pub follows a different format (Or really a nonformat) than does comp, and comp formats are still different from eachother. The blanket statement that whatever works in comp works in pubs doesn't fit at all.
I play pubs every day and have never played a comp format in my life.
This game already has a really high skill ceiling (which is good, since that's why I've put 6k hours into the game), and players already have to practice to get good. New players get absolutely demolished. But many unbalanced weapons let bad players do well, which creates a false perception of their own skill. This prevents any actual learning and improvement. Also, some OP weapons allow a good player to completely stomp enemies with no effort at all.
If the game is balanced with good players in mind, it will also make it more intuitive to learn because new players won't get thrown into a mess of horribly OP and UP weapons.