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Sniper is the most dangerous, assuming good aim and sightlines aren't easy to hide from
and pyro having high dps? there's a bigger chance of teamwork in pubs than this happening anytime soon
Heavy just tickles you at range, he has to get closer, which isn't happening without the enemy approaching you instead (which they won't if they have the range advantage)
In practice demo has a much higher damage output due to the ease with which you can aim stickybombs, as well as their extreme burst. Despite the fact heavy can theoretically do more damage, the situations where he will actually do so are few at best
Heavy also has a slow time revving up, and the Engineer needs time to set up his buildings
Scout, Soldier, and Pyro all have instant reaction times when it comes to their weapons, so they're offense classes