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S Tier: Wrangler, Jag
A Tier: Shotgun, Wrench
B Tier: Rescue Ranger, Widowmaker, Frontier Justice
C Tier: Pistol, Short Circuit,
D Tier: Eureka Effect
E Tier: Southern Hospitality
F Tier: Pomson
Unranked: Gunslinger
Wrangler
Short Circuit
S tier:
Everything except the pomson, wrangler and short circuit
F tier:
Pomson
Just how the Sandvich is garbage for anytime you’re not healing yourself or a teammate
In other words, hitscan destroys Short Circuit Engineers.
S tier: Jag, wrangler, gunslinger
A tier: Rescue ranger, shotgun, frontier justice, Eureka effect
B tier: Short circuit, windowmaker,
C tier: panic attack, pistol
D: Southern Hospitality, wrench
F: Pomson 6000
S: Wrench, Rescue Ranger, Gunslinger, Wrangler,
A: Shotgun, Short Curcit, Frontier Justice, Jag, Eureka Effect, Widowmaker
B: Southern hospitallity
D: Panic attack
F: Pomson
Scouts obviously aren’t an issue for engineer.
Heavy is so slow he can’t easily corner spam a sentry gun so he’d die.
Which leaves spy and sniper. And sniper isn’t countered by anyone but sniper and situationally spy.
And the short circuit can spycheck invisible spies.
But really demo and soldier are the sentry busters, and when they their weapons are nullified from not only the sentry gun, but the engineers entire team simply because he right clicked and sent a 40 by 40 foot energy ball out that deleted all of their work it’s pretty busted
Also, Short Circuit does nothing against an ubercharge, unlike the Wrangler, which gives a sentry like 600 health by pressing 2. At least a Short Circuit Engineer has to aim and land an attack on the projectiles.
The Short Circuit is meant to provide cover while you and your teammates advance, especially with the Frontier Justice in hand.
Just set up all your buildings outside spawn, go place exit tele, teleport back to spawn, upgrade your crap (With literal unlimited metal) then take your buildings through the tele.
Being able to upgrade your teleporter to level 3 with just 200 metal is the cherry on top. Plus if someone destroys your teleporter entrance you dont have to walk all the way back to spawn like an ♥♥♥♥♥♥♥♥.
not to mention it STAYS with reduced price until both the entrance and exit get destroyed, so even if you don't want to use the Eureka's upsides at all, it's still required during setup time for optimal play.
That said, I'd like if it had the additional upside of teleporting to your ENTRANCE at the cost of being unable to use Teleporters while the weapon is deployed (literally just to prevent you getting instantly teleported to the exit), maybe as a compensation for the indirect nerf of the teleporter upgrade cost being made universal between wrenches (and maybe even extend it to the Dispensers since the 400 metal used on them is not really worth the trouble most of the time).