Team Fortress 2
BackSun Jul 17, 2017 @ 5:12am
HHH disable screen shake?
Is there a command or plugin that will disable the screen shaking effect for the horseless headless horseman?
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Showing 1-13 of 13 comments
Chinaball Jul 17, 2017 @ 5:12am 
Nah
Lucario the Mario Jul 17, 2017 @ 5:14am 
+attack while looking at the horseman with a melee
Ron Paul (Banned) Jul 17, 2017 @ 5:21am 
Originally posted by Lucario the Mario:
+attack while looking at the horseman with a melee
IGN 5/10 works but instructions were unclear, dick stuck in giant pumpkin
BackSun Jul 17, 2017 @ 5:47am 
you people are idiots.
BackSun Jul 17, 2017 @ 5:52am 
Well the command "shake_stop" stops the shaking but it would need to be run every frame, and I have yet to find out how to do that.
Ron Paul (Banned) Jul 17, 2017 @ 5:53am 
Originally posted by Sham!:
Originally posted by BackSun:
you people are weaponised fidget spinners.
they are, but I doubt there is a command for the stuff you are asking
Better?
Ron Paul (Banned) Jul 17, 2017 @ 5:53am 
Originally posted by BackSun:
Well the command "shake_stop" stops the shaking but it would need to be run every frame, and I have yet to find out how to do that.
Bind it to some key and spam it? Or create a script?
BackSun Jul 17, 2017 @ 5:56am 
I did create a script with a wait of 1 but the shake does still get though just enough to be annoying.
Ron Paul (Banned) Jul 17, 2017 @ 5:58am 
Originally posted by BackSun:
I did create a script with a wait of 1 but the shake does still get though just enough to be annoying.
What about a shorter wait time or something? i'm shit when it comes to commands
BackSun Jul 17, 2017 @ 6:05am 
1 is the shortest wait time that the game allows, if you go any shorter it will cause the game to crash :(
BackSun Jul 17, 2017 @ 6:05pm 
I did find a solution in case anyone wants to know.

TF2 can only run 32 screen shake commands at once, so I made a new map that gave the player a shake with an amplitute of 0.01, radius of 0 (unlimited), durration of 1,000,000, and a frequency of 255. This causes TF2's 32 screen shakes to be taken up by shakes that technically are doing something but for all intents and purpuses leave your screen smooth and untouched.
kennedy's AR15 Jan 23, 2021 @ 8:52am 
Originally posted by BackSun:
I did find a solution in case anyone wants to know.

TF2 can only run 32 screen shake commands at once, so I made a new map that gave the player a shake with an amplitute of 0.01, radius of 0 (unlimited), durration of 1,000,000, and a frequency of 255. This causes TF2's 32 screen shakes to be taken up by shakes that technically are doing something but for all intents and purpuses leave your screen smooth and untouched.
Can you copy paste this script for me?
BackSun Jan 23, 2021 @ 9:07am 
It isn't a script, it is a group of entities in hammer. If you want to see the logic in action my map RS_Earthquake [tf2maps.net] uses it. And if you want to look at the VMF of my map you can download it here [tf2maps.net].

When you have the VMF open in hammer you can find the env_shake entities in the entity report menu and see how I used them.
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Date Posted: Jul 17, 2017 @ 5:12am
Posts: 13