Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
TF2 can only run 32 screen shake commands at once, so I made a new map that gave the player a shake with an amplitute of 0.01, radius of 0 (unlimited), durration of 1,000,000, and a frequency of 255. This causes TF2's 32 screen shakes to be taken up by shakes that technically are doing something but for all intents and purpuses leave your screen smooth and untouched.
When you have the VMF open in hammer you can find the env_shake entities in the entity report menu and see how I used them.