Team Fortress 2
rezdeth Mar 22, 2019 @ 7:11pm
Random Bullet Spread V.S Random Crits
If you had to remove one of the two from every single server on TF2 (Including community servers), which one would you remove?
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Showing 1-15 of 53 comments
Loving Wound Mar 22, 2019 @ 7:11pm 
Random crits. They are far more disruptive. :momocat:
BoeKnerr Mar 22, 2019 @ 7:14pm 
A shiny bullet affects the game a lot more than a missed one.
Last edited by BoeKnerr; Mar 22, 2019 @ 7:14pm
Jimmy Hunter Mar 22, 2019 @ 7:15pm 
Yes.
rezdeth Mar 22, 2019 @ 7:21pm 
As much as I personally hate melee crits, I think that random bullet spread is a way bigger problem. Balancing classes like Scout and Spy around the concept of randomness is really dumb. Plus I don't even know if the command to turn off bullet spread works on some weapons, like the SMG or Minigun.
Originally posted by Jimmy Hunter:
Yes.
rezdeth Mar 22, 2019 @ 7:25pm 
Originally posted by GLaDOS.exe:
Originally posted by Jimmy Hunter:
Yes.
stolen hi Mar 22, 2019 @ 7:42pm 
Originally posted by Phlogicalation:
Originally posted by GLaDOS.exe:
Originally posted by Jimmy Hunter:
Yes.


Emurinus Mar 22, 2019 @ 7:44pm 
Originally posted by Jimmy Hunter:
Yes.
Rumpus Mar 22, 2019 @ 7:47pm 
removing bullet spread is just plain overkill. crits i get but i dont know why people want to turn this game into toon CS:GO
rezdeth Mar 22, 2019 @ 7:51pm 
Originally posted by Rumpus:
removing bullet spread is just plain overkill. crits i get but i dont know why people want to turn this game into toon CS:GO
In my opinion changing the balance of the game to be more fair and consistent doesn't make the game less enjoyable or like CS:GO (Competitive). To me it simply makes the game less frustrating to play.
I want to make sure people aren't confusing accuracy (spread on the pistol) with weapon spread (shotgun pellets randomly exiting, compared to the Panic Attack's fixed shape). Still crits, though, but ideally both would be removed.
twunny phaiv Mar 22, 2019 @ 7:54pm 
Originally posted by Rumpus:
removing bullet spread is just plain overkill. crits i get but i dont know why people want to turn this game into toon CS:GO
why on earth would you want to keep RBS

crits I can understand to some extent, but there is literally no "fun" factor that RBS brings, just frustration and inconsistency

♥♥♥♥ off with that "TF2 will become CS:GO" ♥♥♥♥♥♥♥♥♥
Rumpus Mar 22, 2019 @ 7:54pm 
Originally posted by Phlogicalation:
Originally posted by Rumpus:
removing bullet spread is just plain overkill. crits i get but i dont know why people want to turn this game into toon CS:GO
In my opinion changing the balance of the game to be more fair and consistent doesn't make the game less enjoyable or like CS:GO (Competitive). To me it simply makes the game less frustrating to play.
imo the jankiness of tf2 is what makes it appealing in the first place. not to mention that tightening things like spread and to some degree random crits make the game more beginner unfriendly. likewise i still agree that competitive tf2 is an absolute mess right now but i just want casual to be, well, casual
rezdeth Mar 22, 2019 @ 7:55pm 
Originally posted by P3T-R0:
I want to make sure people aren't confusing accuracy (spread on the pistol) with weapon spread (shotgun pellets randomly exiting, compared to the Panic Attack's fixed shape). Still crits, though, but ideally both would be removed.
It'd be interesting to see if the accuracy on weapons like the pistol and SMG were fixed in some sort of shape like the fixed square shape that the Panic Attack has. Maybe it could be like a circle like shape or something.
Rumpus Mar 22, 2019 @ 7:55pm 
Originally posted by twunny phaiv:
Originally posted by Rumpus:
removing bullet spread is just plain overkill. crits i get but i dont know why people want to turn this game into toon CS:GO
why on earth would you want to keep RBS

crits I can understand to some extent, but there is literally no "fun" factor that RBS brings, just frustration and inconsistency

♥♥♥♥ off with that "TF2 will become CS:GO" ♥♥♥♥♥♥♥♥♥
okay demo main
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Date Posted: Mar 22, 2019 @ 7:11pm
Posts: 53