安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
The reason why I don't take these types of arguments seriously is that its such an entitled first world problem to be complaining about a niche game mechanic.
It's also somewhat of a spoiled attitude to demand all random crits be removed from the game because a select few don't like them and damn to those who do enjoy the chaos and fun they bring. The same people who want to get rid of RC also demand they don't split the community between RC servers and servers without crits and not wanting to compromise is the most entitled bs I've heard. I'll settle for a compromise but I'd be "jarate" if they removed all RCs from casual games because people cried loud enough.
the point is that, as-is, randomcrits objectively are a detriment to the game, and that the status-quo is less than fair towards the considerable portion of the playerbase who doesn't happen to like how "wacky lol xd" that detriment is.
fuck quickmatch, just make the server-browser to be a viable way of joining matches again.
Even then I still don't see why it's somehow wrong for someone to want to try in casual and not have to deal with RC.
because there are none.
excerpt from fnu's guide to save tf2:
- critical thinking
during setup, servers automatically call a vote to check if players wish to disable randomcrits for this round. they're still on by default.while randomcrits are disabled, melee weapons without the "no random critical hits"-tag deal 20% increased damage to players.
added the "no random critical hits" downside to each weapon with an "on hit" or "on kill" benefit, as well as any weapon that can grant guaranteed minicrits or crits.
fixed the spy's backstab-indicator animation not working when randomcrits are off.
Why shouldn't casual be subject to the same rules as competitive? Why should casual be allowed to have broken game mechanics that you're unable to form a single good argument in favor of?
Because people have to go digging for a non RC server in the community servers, and possibly stumble upon a server with features they don't necessarily enjoy, or a clique-ish community they don't belong to, or just a really ♥♥♥♥♥♥ ping or generally unreliable server. Valve's servers are the standard and the most played for a reason; they're the OFFICIAL servers. People that don't enjoy RC don't have the option to play official servers without them.
I don't think you understand what the word "niche" means if you think a feature that's omnipresent in the most popular game mode is "niche".
As I said, more people don't like them than people who do. They bring a lot of chaos, for sure, but not much fun. I've already addressed all of this twice already.
Also the "passive" damage for "weapons that would have crits" is also stupid.
>instantly dismissing someone's arguments because someone else said them before
Sometimes, I wonder how people like you find their way around their own homes. Do you use GPS to go take a ♥♥♥♥? How did you even figure out how to operate a computer?
https://www.youtube.com/watch?v=tj-HerBqVb4
Of course, I like it, it's casual. One big sandbox where ♥♥♥♥ happens.
"It's my opinion, you can't criticize it" -argument makes every discussion invalid because people could always just say "Oh its MY opinion, you cannot criticise it!!!"
You mean subjectively, random crits being a detriment is purely a subjective opinion, not objective fact.
Random crits reward playing well by which I mean measured aggression and getting in there without being a suicidal lemming while they punish complacency, arrogance and cowardice.