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Scout has the fastest base movement speed in the game along with the base best mobility (without the use of weapons) because of the double jump. The reason scout is chosen over heavy or engie is purely because of mobility. Sure heavy is better for defending last point, but you cant win if you dont push, and heavy is just too low to initiate fights compared to scout. Heavy does not counter scout as scout can play corners and can run away and get health quickly if needed.
Medic is absolutely crucial as healing from the medigun is infinite while health packs are finite for a certain amount of time. The ability to have +24 health per second for your team is essential for winning team fights.
There's nothing stopping you from running other classes, the meta has been established as the best combination of classes to win. Using offclasses is common when defending or pushing last points, because heavy and engie are better than scout at defending, and sniper is better at getting crucial picks at a safe range.
Natasha heavy? Good wweapon created special to counter that colibries.
You cannot hide, coward.
Well, two 200 HP soldier can more than 300 HP and healboi, am I right? Or 200 HP soldier and 300 HP heavy.
Yeah, that's what I'm talking about. So team with heavy or engineer is weaker than with 2 scouts?
Is it game disbalance?
Yes, Heavy has not met a man who can outsmart bullet. However what makes scout so reliable in sixes is both his decent range due to the pistol, his amazing burst damage due to the scatter gun, and most importantly his speed. His speed is not just in terms of mobility and how fast he moves his nimble little ass, but his cap speed. Scouts make it perfectly viable for back caps to happen, very rarely is a spy needed for a back cap.
Because the heavy is too slow against the likes of two soldiers, a demo man and scout. He's basically free food unless he has godly tracking skills, game sense and a god tier medic.
Being able to build kritzkrieg is really fast, specially with the Scout you seem too eager to ♥♥♥♥ on.
Engineer with gunslinger, IF HE CAN SET UP, is a great antiscout, the problem is that without that extra scout there's no one to harass the Roamer Soldier and Demoman constantly and get away with it.
With that said "offclassing" is allowed, and can be useful, pyro armed with the detonator or scorch shot is used by b4nny to deny roamers, and scouts. Heavy, sniper, and engineer is used by most teams to create chokes, or guard the last point. However running any of these, specially pyro, after the blue moon update is suicide in an OFFICIAL high level competitive environment.
they're used nearly all of the time to defend last points since they're good at that
they're just not used for situations where you need to be able to quickly move around or switch from defending to attacking
The reason why the paid pro scene for TF2 is 6 players is because it's cheaper to sponsor 6 players an their subs than it is 9 plus their subs. The reason why Valve chose to make the "official" comp mode abomination right now 6s is because it's less of a logistical nightmare than 9s. As is right now comp's matchmaking takes 20 mins to an 1 hour to find a match, and half the time the teams are unbalanced with a bunch of noobs and a couple of ranked people.
Demomen are restricted to 1, if they were it'd probably be 3 demomen and 3 medics...
Scouts and Soldiers get picked next because of them being generalists. They've got great power and mobility options going for them. They're less situational then the other classes and they're fun to both play and to watch.
And no, it's not forced either... Scouts and Soldiers off class all the time during matches. More so when it comes to defending the final point you'll start seeing them do this.
It actually changes depending on game mode from what I've seen... Some cater better to specific classes then others. It's just that 5CP is really dominate towards Soldiers, Scouts, Demomen and a Medic since they're great at both attacking and defending and getting around the map quickly.
Also, there's no chance you'll get a meta that allows all classes to be generalist, that's just not impossible. Not to mention they wouldn't really be generalist if all classes could be equally played at the same time.
a lot over the years
scouts are now considered much stronger than they used to be since the players have gotten better
demo was nerfed in 2014 and now holds less stopping power than he used to
all classes are used
they're just situational
3 Demoman and 3 medics would close off all ways around the map with stickies. You'd just be shut down the entire game.
some stacks are above and beyond any other team composition by far
having 2+ medics for example fundamentally destroys the concept of uber advantage while making it significantly harder to kill a single medic all the while slowing the game to a crawl since neither team's players can die
2scout/2soldier/1demo/1medic is by far the most skillful, fun, and flexible team comp you can run
it enables easy offclasses without requiring the enemy team to run their own counter to them
ironically, by de-limiting some of the other classes, the meta would shift to team comps with even less class variety due to how strong stacking can be