Team Fortress 2
imaperson1 Dec 23, 2019 @ 6:45pm
Engineer's Too OP shotgun, Frontier justice.
this discussion will be about frontier justice and how its too op and should be nerfed, ok first its pretty op when being a engineer, also its just like the default shotgun model so ya.:steammocking:
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Showing 1-9 of 9 comments
Xenos Dec 23, 2019 @ 6:49pm 
Dumb thread

Crits are balanced by pitiful max capacity of 3 and massive damage falloff.
Crits are lost on death or if obtained when already dead.

Its balanced.

Dumb thread.
green Dec 23, 2019 @ 7:00pm 
Originally posted by imaperson1:
also its just like the default shotgun model so ya.:steammocking:
The Frontier Justice has an extended stock and a longer barrel. It also has a completely different texture.

I take it you were dominated by some bloke who wielded this weapon, so now you want it nerfed?
It's bad design but definitely not OP.
Loving Wound Dec 23, 2019 @ 8:05pm 
It's design is pretty obnoxious. I wouldn't complain if it got reworked entirely.
Last edited by Loving Wound; Dec 23, 2019 @ 8:07pm
imaperson1 Dec 31, 2019 @ 2:11pm 
YEE YEE I LOOK BACK AT COMMENTS
GhastlyGhostJr Dec 31, 2019 @ 2:13pm 
Its not OP until Zimboninja56 feeds the mini sentry twice in a row
Hammer Of Evil Dec 31, 2019 @ 2:21pm 
no this discussion is now about how much you shouldn't use a knife to open your champagne this new years eve
Uscari Dec 31, 2019 @ 2:25pm 
The Frontier Justice is OP.

The clip penalty is much less impactful on engineer than most shotgun classes because engineer plays a more passive and defensive playstyle. He doesn't need that kind of firepower, and his sentry does most of the work anyways.

Meanwhile you get crits just for getting assists from your sentry, which is just about one of the easiest things to do in TF2. Your aimbot 144 DPS gun with massive range and no damage fall off will have no trouble at all farming assists from even good players.

This weapon would be balanced if it gave minicrits, but enabling a passive class like engineer who has an aimbot bodyguard behind him to have the ability to deal up to 180 dmg at range is ridiculous.
Marcy Dec 31, 2019 @ 2:30pm 
I feel like it's balanced because of the pitiful clip size, and the fact that you lose them on death, and if your sentry gets destroyed while your respawning, you don't get them.


And plus it's really easy to kill an Engineer who is just charging at you with crits. Because they get tunnel vision super easily.
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Date Posted: Dec 23, 2019 @ 6:45pm
Posts: 9