Team Fortress 2
Should I craft headless horsemans Axe or make a haunted headgear?
I have the materials to make either but im not sure
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Showing 1-15 of 17 comments
Pakaku Aug 12, 2018 @ 5:48pm 
Your choices are:
- a reskin of a weapon for a subclass that is typically seen as a complete joke
- a spoopy cosmetic that pretty much any class can wear, no matter the loadout

I think I'd have picked the latter had I thought about it more back in the day
•.Mercury.• Aug 12, 2018 @ 5:48pm 
The axe is really cool, while the cosmetics are ugly imo.
The voodoo juju is a great hat but the skull is meh and you are less likely to actually get the juju. The HHH axe is a cool reskin for the eyelander so the choice is either you take the 100% guarntee of the cool axe or go for greatness and bet it all on the juju. The choice is yours. Wait nevermind you can't get the voodoo anymore. So go for the axe.
Last edited by ratfatmatsatlat?hat; Aug 12, 2018 @ 5:52pm
ozi Aug 12, 2018 @ 6:05pm 
Do what I did delete the haunted metal scraps and use the ref to trade
burlap sack Aug 12, 2018 @ 6:06pm 
Originally posted by Ozimandago:
Do what I did delete the haunted metal scraps and use the ref to trade
That’s a stupid idea IMO
burlap sack Aug 12, 2018 @ 6:06pm 
Craft the hats
ozi Aug 12, 2018 @ 6:08pm 
Originally posted by Sir CD:
Craft the hats
But it can't be traded what you could do is trade up to a tradeable one all three of the crafting options are blur a key
Last edited by ozi; Aug 12, 2018 @ 6:09pm
burlap sack Aug 12, 2018 @ 6:09pm 
Originally posted by Ozimandago:
Originally posted by Sir CD:
Craft the hats
But it is untraceable what you could do is trade up to a tradeable one all three of the crafting options are blur a key
Who cares if it’s tradable, it’s a cool hat
ozi Aug 12, 2018 @ 6:10pm 
Originally posted by Sir CD:
Originally posted by Ozimandago:
But it is untraceable what you could do is trade up to a tradeable one all three of the crafting options are blur a key
Who cares if it’s tradable, it’s a cool hat
It's not even a nice hat imo average at most
burlap sack Aug 12, 2018 @ 6:10pm 
Originally posted by Ozimandago:
Originally posted by Sir CD:
Who cares if it’s tradable, it’s a cool hat
It's not even a nice hat imo average at most
But it’s
sp00ky
burlap sack Aug 12, 2018 @ 6:11pm 
Originally posted by Ozimandago:
Originally posted by Sir CD:
Who cares if it’s tradable, it’s a cool hat
It's not even a nice hat imo average at most
Plus if it’s not cool why would you trade for it?
ozi Aug 12, 2018 @ 6:12pm 
Originally posted by Sir CD:
Originally posted by Ozimandago:
It's not even a nice hat imo average at most
Plus if it’s not cool why would you trade for it?
I didn't say I would I said you could trade up with the three ref to a tradable one
trash Aug 12, 2018 @ 6:14pm 
headtaker
the hat only gets you a single style of the 2011 skull, and you can just buy one of those that has all 3 styles for like 2 keys

tradable headtakers are 3-4 keys

even if getting the axe wasn't twice as expensive as the hats if you were trying to get both, getting a single style of the skull for your craft is a waste
ozi Aug 12, 2018 @ 6:18pm 
Originally posted by Sir CD:
Originally posted by Ozimandago:
It's not even a nice hat imo average at most
Plus if it’s not cool why would you trade for it?
Look if it were the case that you really like the hats or the hhh but personally I think it's a waste of ref
burlap sack Aug 12, 2018 @ 6:20pm 
Originally posted by Ozimandago:
Originally posted by Sir CD:
Plus if it’s not cool why would you trade for it?
Look if it were the case that you really like the hats or the hhh but personally I think it's a waste of ref
I mean it’s only what 4 ref
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Date Posted: Aug 12, 2018 @ 5:46pm
Posts: 17