Team Fortress 2
How would you rebalance Sniper?
Once your aim is good enough, its really hard to die to a flank as Sniper, all while basically making your siteline a no-go zone. Add in most of a sniper's unlocks are to counter things that stop him from sniping,IE spies and afterburn, or the jirate/bushwhacka combo, and yeah. Meanwhile the Huntsman is just a worse rifle if you can quick scope reliably.

I'd personaly keep all of Sniper's abilities as they are at long range, but within say, a little shorter than amby max damage headshot range, Sniper's sniper rifle does half damage and can't headshot unless fully charged. Huntsman can do full damage and headshot at any range, and the Classic is unaffected by the half damage penalty.

This'll make quickscoping and noscoping at close range no longer useful for snipers, forcing them to rely on SMG/combo if they get flanked, or use a huntsman, fixing quite a few problems with the class as a whole while not hurting them at all with what they're good at. And it'd give a niche to the huntsman at higher level play and actually make the classic somewhat useful.
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Visualizzazione di 16-30 commenti su 61
Messaggio originale di Archmage MC:
How would you rebalance Sniper?
reduce max hp to 100, or make falloff not apply to him just like sentries
charge meter needs to be 35% or higher for headshots to crit, rebalance the bazaar as well if needed

reverse falloff is good on paper, but would create a problem similar to random damage spread and that would be annoying to play with
Easy solution: remove him from the game

Complicated solution: Give him overall less power over the flow of the game
Ultima modifica da UNCLEWOKIAN DANEBOT MIND-VIRUS; 2 gen 2019, ore 23:30
give him spread that decreases with charge, and maybe have that 0% charge spread doubled unscoped. Just enough to throw off headshots.

OR,

have his spread increase and gradually return to normal after being hit by a bullet
Messaggio originale di Kleiner's final Form:
give him spread that decreases with charge, and maybe have that 0% charge spread doubled unscoped. Just enough to throw off headshots.

OR,

have his spread increase and gradually return to normal after being hit by a bullet
i'd rather not eat stray shots based on spread rng
Messaggio originale di slop:
Messaggio originale di Kleiner's final Form:
give him spread that decreases with charge, and maybe have that 0% charge spread doubled unscoped. Just enough to throw off headshots.

OR,

have his spread increase and gradually return to normal after being hit by a bullet
i'd rather not eat stray shots based on spread rng
you rather go back to spawn instantly?
Messaggio originale di Kleiner's final Form:
Messaggio originale di slop:
i'd rather not eat stray shots based on spread rng
you rather go back to spawn instantly?
yes
rework the charge mechanic so it actually does what it was supposed to do
Messaggio originale di Kleiner's final Form:
Messaggio originale di slop:
i'd rather not eat stray shots based on spread rng
you rather go back to spawn instantly?
dying to shots that 'missed' is worse than dying to shots that were on target
Messaggio originale di slop:
Messaggio originale di Kleiner's final Form:
you rather go back to spawn instantly?
dying to shots that 'missed' is worse than dying to shots that were on target
Thats about as likely as randomly headhshotting a *cloaked spy.

*wait, i just realised what you meant, yeah, then id rather scratch the upper idea.
Ultima modifica da Kleiner's final Form; 2 gen 2019, ore 23:58
damn y'all butthurt losers who just keep complaining on class that requires precision flick accuracy to play while playing as class that design to let you spam here and there and get easy kill even with crappy aim
Messaggio originale di thats hot,thats hot:
damn y'all butthurt losers who just keep complaining on class that requires precision flick accuracy to play while playing as class that design to let you spam here and there and get easy kill even with crappy aim
hello mr sniper main
No headshots at close range and point blank could work.

He will be helpless against flank classes.

But we need to not get the no headshot boundary too large.
Messaggio originale di emperor derd:
Messaggio originale di thats hot,thats hot:
damn y'all butthurt losers who just keep complaining on class that requires precision flick accuracy to play while playing as class that design to let you spam here and there and get easy kill even with crappy aim
hello mr sniper main
i dont even main sniper
heck,its been 2 years since i actually spend time playing this game
Ultima modifica da Not BnW; 3 gen 2019, ore 0:20
Messaggio originale di thats hot,thats hot:
Messaggio originale di emperor derd:
hello mr sniper main
i dont even main sniper
heck,its been 2 years since i actually spend time playing this game
i find that hard to believe
NW/RL (Bandito) 3 gen 2019, ore 0:28 
Messaggio originale di thats hot,thats hot:
damn y'all butthurt losers who just keep complaining on class that requires precision flick accuracy to play while playing as class that design to let you spam here and there and get easy kill even with crappy aim
Yes, because discussing something that brings ire to a large amount of the community and game is inheritly bad

Grow up man, and learn to take things with a grain of salt
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Data di pubblicazione: 2 gen 2019, ore 18:57
Messaggi: 61