Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
charge meter needs to be 35% or higher for headshots to crit, rebalance the bazaar as well if needed
reverse falloff is good on paper, but would create a problem similar to random damage spread and that would be annoying to play with
Complicated solution: Give him overall less power over the flow of the game
OR,
have his spread increase and gradually return to normal after being hit by a bullet
*wait, i just realised what you meant, yeah, then id rather scratch the upper idea.
He will be helpless against flank classes.
But we need to not get the no headshot boundary too large.
heck,its been 2 years since i actually spend time playing this game
Grow up man, and learn to take things with a grain of salt