Team Fortress 2
Mr. Maniac Dec 28, 2018 @ 3:46pm
Heavy For Smash Bros Ultimate
With Joker coming to Smash as the fist DLC fighter (who is not a plant,) the possibility are more endless then ever. So who not throw Heavy into the game. If you have Ideas for a moveset, post it in the comments. Here's mine. And other things to.

With alts, Heavy will get different hats and weapons, even though nothing will change about his play style. The alts are...
Red (Cosmetics: None. Weapons: All Stock and Sandvich)
Blu(e) (Cosmetics: None. Weapons: All Stock and Sandvich)
Purple (Cosmetics: Tough Guy’s Toque, All Father, Warmth Preserver. Weapons: Tommyslav, Family Business, Buffalo Steak Sandvich, Holiday Punch.)
Orange (Cosmetics: Pugilist’s Protector, Heavy Lifter, Heavy-Weight Champ. Weapons: Natasha, Panic Attack, FishCake, Killing Gloves of Boxing.)
Yellow: (Cosmetics: Team Captain, Macho Mann, Pocket Medic. Weapons: Australium Tommyslav, Dragon Slayer ShotGun, Robo Sandvich, Fists of Steel)
Green (Cosmetics: Bread Heads, Tyurtlenek, Jungle Booty. Weapons: Tumor Toasted Minigun, Tumor Toasted Panic Attack, Sandvich *added tumors,* Bread Bite.)
Pink (Cosmetics: Full Grand Duchess Item Set. Weapons: Hou-Long Heater, Festive Family Business, Dalokohs Bar, Gloves of Running Urgently.)
White (Cosmetics: Full Monster Mash-Up Pack Item Set. Weapons: Brass Beast, Yeti Coated Panic Attack, Warrior’s Spirit.)

(As I talk about Heavy's Moveset, I'll be talking about his main skin)

Kirby's Copy of Heavy will give him is Bandoleer.

Specials.
Standard: Heavy uses his Minigun to shoot. It takes about 1 second of start up time, and lasts for 3 seconds if held, along with angling it up and down.

Side: Heavy shoots his shotgun. The senter of the spread deals the most damage.

Down: Heavy will pull out a sandvich and begin to eat it. It takes 4 seconds to eat it, but heals about 50% It takes 30 seconds to recharge. If at 0.0% eating a food item will instantly charge your sandvich meter. When sandvich meter is still charging, down special will have heavy do a weak punch.

Up: Pyro grabs onto Heavy and uses the Thermal Thruster to make a getaway. Leaves Heavy suspended in the air for 1 second before launching in and arch that deals damage. (Pyro and the Thermal Thruster will match the color of Heavy.)

Neutrals.
Standard: Simple punches.

Side: Heavy leaps forward sticking his fist out, superman style.

Down: Heavy will take a swipe with fist hand.

Up: Heavy shoots once upwards with his shotgun.

Aerials.
Standard: Heavy extends his arms and legs, starfish style.

Forward: Heavy swings his Minigun downward, this can spike.

Back, Up, Down: Heavy will shoot his shotgun in the way of input.

Grabs.
Pummel: Heavy Gut punches the one unlucky enough to get grabbed.

Forward Throw: Heavy chucks his opponent like a ball, bouncing them off the ground.

Back Throw: Heavy holds his foe by the legs and swings them back before letting go

Down: Heavy pushes his enemy to the ground and shoots them with his minigun for a second.

Up: Heavy lifts his opponent up and shoots them away with his minigun.

Smash Attacks. (If charged to the point where the animation stops, the Critical Hit text form TF2 will appear on contact)
Side: Heavy winds up his fist to punch forward, King K. Rool style.

Down: Heavy slams his minigun on the ground. If caught on the tip, the opponent will fly at high percentages. If caught in the middle, the opponent will be buried.

Up: Heavy swings his minigun up in the air and behind him, making an arch around him.

Final Smash: ÜberCharge
Heavy will shoot his shotgun with a critical hit, (does not go as far as side special.) If a bullet hits an opponent, the will be stuck in a cinematic Final Smash where Heavy becomes ÜberCharged by a Medic (with the same color as Heavy) begins to shoot the living crap out of them before ending it of with a critical melee hit, sending the opponent flying upwards.

Taunts.
Side: Show Down Taunt. *If an opponent is close enough and at a high enough percentage, it can kill. If not at a high enough percentage, the opponent will be flung away.*

Down: Schadenfreude Taunt.

Up: Primary Heavy Taunt.

Victory Poses.
#1: Eats a sadvich before giving a thumbs up as his name appears.

#2: Heavy's shotgun Taunt

#3: Mannrobics Taunt. *Heavy does his exclusive startup dance with his name appearing as it ends, he continues with the looping animation as the other players clap. and the results are shown.*

Victory Theme: TF2 Victory theme (-Administrator saying “VICTORY!”) https://www.youtube.com/watch?v=TsdiIB15R-0

Stage: Badlands (The fight would take place on the bridge of Badlands http://www.nodraw.net/wp-content/uploads/2010/06/cp_badlands_mid.jpg

Stage Music: (Would require added loop)
Team Fortress 2 Main Theme. https://youtu.be/PDM2qukzKwg

Right Behind You. https://youtu.be/ciL7OKWSu10

Intruder Alert. https://youtu.be/kNlVo5udnPs

More Gun. https://youtu.be/6NTfCbfvwM8

A Little Heart to Heart. https://youtu.be/pGXV1c7VcG0

MEDIC! https://youtu.be/-6NQx4WRRg0

ROBOTS! https://youtu.be/vw-WJkJK210

Rise of the Living Bread. https://youtu.be/cmGSylSh5os

Mercenary Park. https://youtu.be/86p3aLits1A

And very rarely by random chance, Soldier of Dance. https://youtu.be/i-7QDCfkaxY

Classic Mode.

Name: Brotherhood of Arms. (Reference to one of TF2's original sub titles)

Battle 1: Soinc (Reference to Scout)

Battle 2: Samus + Charizard (Reference to Soldier and Pyro)

Battle 3: Snake + link (Reference to Demoman and his famous sub class, Demoknight)

Battle 4: Heavy (Reference to an enemy player in TF2. Every odd numbered alt will battle a Blu Heavy. Every even numbered alt will battle a Red Heavy.)

Battle 5: Maro + R.O.B (Reference to Engineer and Sentry Guns/Dispensers)

Battle 6: Dr. Mario + Pit + Joker (Reference to Medic, Sniper, and Spy.)

Bonus Game: … Just the same as everyone else. :/

Boss Battle: Galleom. (Or, if allowed, GLaDOS. I’m not 100% sure what her attacks would be. Her gimmick is that there is some sort of wall in the middle, dividing the stage in two. GLaDOS would switch between both sides. The only way to get over to her then would be to use portals on each end of the stage. Just another reference to Valve.)


Palutena's Guidance (If we're getting them for DLC fighters. UPDATE: Turns out DLC characters will not be getting Guidances. :( Oh well.)

Pit: Uh... Lady Palutena. This seams a little unfair. THAT GUY HAS A MINIGUN!
Palutena: That is the Heavy Weapons Guy, or more commonly refereed to as Heavy. He is the 5th out of 9 mercenarys to fight in Redmond and Blutarch Mann's war over the Gravel Pits.
Vridi: Seriously? Gravel?
Palutana: They are... strange individuals.
Pit: So how do I deal with this guy? I don't want holes in my wings!
Vridi: Like it will matter!
Pit: HEY!
Palutena: Despite being a heavy wait, Heavy has multiple long range attacks with his Minigun, that he calls "Sasha," and a shotgun.
Pit: And a shotgun! COME ON!!!
Palutena: How ever, most of his attacks take a second to fire. That's your time to strike!

Again, if you have your own ideas, feel free to leave them in the comments.

https://pbs.twimg.com/media/Dvip38jUwAAkq9e.png:large
Last edited by Mr. Maniac; Mar 7, 2019 @ 3:15pm
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Showing 1-15 of 308 comments
Korophyl Dec 28, 2018 @ 3:52pm 
This was well worked on. I feel bad that none of the big companies care about the community anymore cause this is pretty good
Mr. Maniac Dec 28, 2018 @ 3:54pm 
Originally posted by Santa Claus:
This was well worked on. I feel bad that none of the big companies care about the community anymore cause this is pretty good
Thank You.
closest i think valve could get is a dota 2 character as a spirit lol
Mrpoke Dec 28, 2018 @ 3:59pm 
You should commision this to a Smash Brawl or Wiiu modder
rad_knight Dec 28, 2018 @ 4:00pm 
i allready made this joke
Scout is still way more fit for that, aside from the fact that his in-game capabilities already fall in place with what SSMB characters of today do (double jump, dodging, high speed melee combat, only character with a proper "shield" in form of Bonk)
Mr. Maniac Dec 28, 2018 @ 4:02pm 
Originally posted by Holiday Kemodo:
Spy and Sniper should be Assist Trophies.

While the other classes should be spirits.

We would definitely get spirits of at least most of the classes, but I don't think we'll be getting new items as well, including assist trophies. That said I can see spy as one.
He would appear, saying "Gentlemen?" before clocking away. He would appear about 5 seconds latter to back stab an opponent. If the foe is 100.0% or over, it will kill. Spy will then say, "I never really was on your side." and leave.
Last edited by Mr. Maniac; Dec 28, 2018 @ 4:13pm
crack connoisseur Dec 28, 2018 @ 4:03pm 
I love the Idea

The Structure of the whole thing is so great and you prepared everything that can actually fit the Game

Impressive
Mr. Maniac Dec 28, 2018 @ 4:06pm 
Originally posted by ✯_Sparky_Sharky_✯:
I love the Idea

The Structure of the whole thing is so great and you prepared everything that can actually fit the Game

Impressive

Thank you.
A.R.E.S. Dec 29, 2018 @ 11:46am 
Imagine if the Administrator replaced the standard announcer on the TF2 stage.

If on an online match, "Time!" is replaced "Victory!", "You've Failed" and "Stalemate!" for winning, losing and stalemates respectively.

Admin will also sound off events such as:
First blood
Time til end-of-match (Such as 5 minutes, 2 minutes, 60 seconds and 30 seconds.)
Teamwipes during team battles
Chance to compliment leading player if they taunt (Think Little Mac and Doc Louis)
And success and failure of possible spirit battles that take place on the stage.
Galactic Yoshi Dec 29, 2018 @ 11:49am 
The amount of effort put into this idea is astounding.

I like it. Great work
banana (Banned) Dec 29, 2018 @ 11:49am 
If this would happen, I would even buy it
Mr. Maniac Dec 29, 2018 @ 12:44pm 
Originally posted by it's gamer time:
honestly with the joker in, anything is possible.

Like I said, the possibility's are more endless then ever.
Mr. Maniac Dec 29, 2018 @ 12:45pm 
Originally posted by A.R.E.S.:
Imagine if the Administrator replaced the standard announcer on the TF2 stage.

If on an online match, "Time!" is replaced "Victory!", "You've Failed" and "Stalemate!" for winning, losing and stalemates respectively.

Admin will also sound off events such as:
First blood
Time til end-of-match (Such as 5 minutes, 2 minutes, 60 seconds and 30 seconds.)
Teamwipes during team battles
Chance to compliment leading player if they taunt (Think Little Mac and Doc Louis)
And success and failure of possible spirit battles that take place on the stage.


THAT, would be a very nice attention to detail.
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Date Posted: Dec 28, 2018 @ 3:46pm
Posts: 308