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Although it refers to PDAs, it would be good to have some different reskins models. As those who are in Workshop, including a version of the Pip-Boy with real model and own animation.
Also with several reskins, it would be easier to get Strange versions, because the ones that currently exist are very expensive.
(Robo Showdown)
-wearer has 25% more hp
-primary damage increase by 35%
-can only have 150 metal
-sentry can only be lv.1
-movement speed increase by 15%
-MAchine gun can be upgraded to the level four;
-Dispenser has higher characteristics on level 3 only;
-Teleporter builds quicker,(It measn that buildings have generally increased characteristics)
-Holder goes 30% slower, when carries that thing;
-Holder gets 20 % more ire damage
-Holder builds up everything more faster;
The RC Pda.
-Allows you to take control of your machines.
-Has the ability to "Pocket" Machines, which is basically getting a mini, portable version of a machine.
-Pocketed dispenser gives overheal and healing aswell as ammo and metal supplies once in a while, like 20 ammo for a level 1 dispenser. Enemies have to BREAK the dispenser for the engineer to stop receiving this.
-Pocketed sentry gives you two new weapons:
-Pocket weapon number 1- The artilery launcher. it has a supply of 4 rockets until the weapon dissapears. the weapon gives you a de-buff while activated and for 2 more seconds which makes you as slow as a soldier.
-Number 2 - the machine gun. It fires a fast row of 100 weak bullets until the weapons dissapears. makes you as slow as a soldier
Those weapons are for a Lvl 3, a Level 2 only gets a machine gun and Level 1 gets a slightly buffed pistol.
-Pocketed entry teleporter gives a sort of eureka effect power. You can teleport to exit teleporter. It breaks after 2 uses (Level 3 breaks after 3 uses)
-Pocketed exit teleporter gives a request to a friendly player. If the player accepts, they are teleported to you. It breaks after 1 use.(Level 3 breaks after 2 uses)
All pocketed machines make you go a bit slower.
All remote controled machines who are destroyed when the user is controlling them, set the user to 50 health.(if health is below or equal to 50, then metal is set to 0.)
Damage by shotgun reduced by %33
Health is now 100
Max metal is now 150.
Shotgun ammo reduced.
Pistol Ammo reserve is now 125