Team Fortress 2
Supremium (Banned) Nov 22, 2018 @ 2:04pm
Engineer PDA Ideas
The engineer has had a slot open for the Construction PDA since launch, but has yet to have an alternate item added to the game (the strange pda doesn't count.) Part of the reason is just this; *there just isn't that much to add in terms of buildings*. Let's assume however, that instead of adding PDA's to build different buildings, they add a new pda to change the stats of the buildings already established. What would it look like and be called? Of course one of the suggested changes was the Pip-Boy be changed from a cosmetic to a new PDA, and have it have different stats. What are some ideas other than that or add new stuff to the Pip-Boy?
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Showing 1-11 of 11 comments
Emurinus Nov 22, 2018 @ 2:17pm 
One option I saw was a PDA that replaces teleporters with jump/speed pads, giving the team some extra mobility options on offense.
Mr. Pink Nov 23, 2018 @ 5:19am 
I'm not sure. Changing the current statistics of the buildings is a complicated issue.
  Although it refers to PDAs, it would be good to have some different reskins models. As those who are in Workshop, including a version of the Pip-Boy with real model and own animation.
  Also with several reskins, it would be easier to get Strange versions, because the ones that currently exist are very expensive.
I have an idea:
(Robo Showdown)
-wearer has 25% more hp
-primary damage increase by 35%
-can only have 150 metal
-sentry can only be lv.1
-movement speed increase by 15%
Mrpoke Jan 1, 2019 @ 9:31pm 
Originally posted by The_unseen_PAPYRUS|:
I have an idea:
(Robo Showdown)
-wearer has 25% more hp
-primary damage increase by 35%
-can only have 150 metal
-sentry can only be lv.1
-movement speed increase by 15%
Basically combines with The Gunslinger. Engi will now have 175 health
SIMP_SLAYER_9000 Jan 1, 2019 @ 9:34pm 
Guys, how about Engineer gets a bigger version of PDA, which must be about engineers hight;it stays on the tripod, and there is a screen on the top box. BEfore build something, engie must put it down first, which can take one second. It will build same stuff, besides:
-MAchine gun can be upgraded to the level four;
-Dispenser has higher characteristics on level 3 only;
-Teleporter builds quicker,(It measn that buildings have generally increased characteristics)
-Holder goes 30% slower, when carries that thing;
-Holder gets 20 % more ire damage
-Holder builds up everything more faster;
downvote Jan 1, 2019 @ 10:02pm 
Originally posted by georgekremliov1:
Guys, how about Engineer gets a bigger version of PDA, which must be about engineers hight;it stays on the tripod, and there is a screen on the top box. BEfore build something, engie must put it down first, which can take one second. It will build same stuff, besides:
-MAchine gun can be upgraded to the level four;
-Dispenser has higher characteristics on level 3 only;
-Teleporter builds quicker,(It measn that buildings have generally increased characteristics)
-Holder goes 30% slower, when carries that thing;
-Holder gets 20 % more ire damage
-Holder builds up everything more faster;
Dumb idea, makes engineer too powerful.
airfryerless Oct 2, 2021 @ 2:07pm 
Originally posted by A skeleton:
I have an idea:
(Robo Showdown)
-wearer has 25% more hp
-primary damage increase by 35%
-can only have 150 metal
-sentry can only be lv.1
-movement speed increase by 15%
this compined with gunslinger would be op
SanekiBeko Oct 2, 2021 @ 6:51pm 
Just give us festive buildings and call it a day
Dom Oct 2, 2021 @ 6:58pm 
People desperately need to learn how to read the dates
crab.king274 Oct 2, 2021 @ 7:07pm 
Oh I get it. We're necromancing threads every day because it's Spookyween.
76561199574790547 Dec 27, 2023 @ 8:34am 
New idea-
The RC Pda.
-Allows you to take control of your machines.
-Has the ability to "Pocket" Machines, which is basically getting a mini, portable version of a machine.
-Pocketed dispenser gives overheal and healing aswell as ammo and metal supplies once in a while, like 20 ammo for a level 1 dispenser. Enemies have to BREAK the dispenser for the engineer to stop receiving this.
-Pocketed sentry gives you two new weapons:
-Pocket weapon number 1- The artilery launcher. it has a supply of 4 rockets until the weapon dissapears. the weapon gives you a de-buff while activated and for 2 more seconds which makes you as slow as a soldier.
-Number 2 - the machine gun. It fires a fast row of 100 weak bullets until the weapons dissapears. makes you as slow as a soldier

Those weapons are for a Lvl 3, a Level 2 only gets a machine gun and Level 1 gets a slightly buffed pistol.

-Pocketed entry teleporter gives a sort of eureka effect power. You can teleport to exit teleporter. It breaks after 2 uses (Level 3 breaks after 3 uses)
-Pocketed exit teleporter gives a request to a friendly player. If the player accepts, they are teleported to you. It breaks after 1 use.(Level 3 breaks after 2 uses)
All pocketed machines make you go a bit slower.
All remote controled machines who are destroyed when the user is controlling them, set the user to 50 health.(if health is below or equal to 50, then metal is set to 0.)
Damage by shotgun reduced by %33
Health is now 100
Max metal is now 150.
Shotgun ammo reduced.
Pistol Ammo reserve is now 125
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Date Posted: Nov 22, 2018 @ 2:04pm
Posts: 11