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Natasha brings nothing new to the table. It literally just lets you shoot at people longer, as well as slows the enemy down so your team can easily destroy them. Broken tier thanks to controlling people's speed.
Hu-long also brings nothing new, as the ring of fire is easily countered by jumping over it, and unless you have a Pyro, it's a downgrade in most situations, and you'll lose to Stock minigun almost always thanks to the lower damage.
These stats do not change you holding M1 and firing at your target. You play more or less the exact same manner as with Stock.
Nat can combo with teammates and heater encourages a specific delivery. Are you only here to complain that all ideas are hellspawn?
I'm not "complaining" about anything. I'm merely explaining to you that your premise of "It has different stats" does not mean "It supports a different playstyle", because Heavy's primaries all play more or less the exact same of "Place crosshair over target, hold M1 until ded".
I honestly don't think any more miniguns would be that helpful. Of the 5 or so different types, only stock and tomislav get used, natascha is broken, brass beast just isn't useful to most people, and the hue long... well... hue hue
I'll probably post more later
Intentionally.
And ♥♥♥♥♥♥♥ save the medic I was about to kill.
That and he’s a bit to basic in his weapon variety (seriously give him something more interesting for a weapon, like a sentry barrel as a brass beast reskin.)
lack in minigun diversity
Switching from primary to secondary takes too long
i still believe the fat scout should have a new accompanying primary and become a serious playstyle, a tankier heavy with a shotgun
Fat Scout will never beable to compete with a Minigun unless you get one hell of a broken Shotgun.
Making Miniguns actually have a different playstyle and usage would be far more welcomed than making memes viable.
Roll out with the Gloves of Running Urgently.
Shoot with stock minigun.
Eat Sandvich if health is low.
Repeat.
His playstyles are lacking.
In order to make Heavy better (which im talking 6's comp) Heavy needs to be worth lugging around, because I don't feel the answer to the problem is making the tank class more mobile, but Heavy would need a HUGE change as a class in general to be both better and more skillfull. We could just hike up is HP, or make his damage more effective at medium range, but Heavy would become incredibly cheesey. Your whole suggestion with the Sandvich being easier to chuck at people would be a nice change, but I dont feel it would really change much about Heavy. I actually think that would be a nice change though, just a little quality of life Improvement.
One possible idea I have would be to give Heavy overheal based on how well he tracks a target with his mini-gun. The overheal would be based on how much health the class your attacking has, with beefier targets giving more overheal.
Now, this idea is more silly, but because using a shotgun on Heavy is pointless, I thought up an Idea called the "Delicious Duffle." Its essentially a primary weapon for Heavy, that is a duffle bag filled with a bunch of Heavy's different lunchbox items, that looks and is worn like the bag on Scouts back. The bag would increase Heavy's movement speed to default, Heal him 100 health everytime he gets a kill, and give him a speed boost every time he shoots an enemy, based on how much damage he dealt. (Boost is temporary of course) Its just a silly Idea for "Fat Scout" Heavy. :P.
Oh, and finally.....
Imagine if Heavy could equip the Charge and Targe. Not saying we should do it at all, but just think of it. With the KGB.