Team Fortress 2
Best casual core gamemodes. Best to worst?
Whats your opinion. I only have fun on gamemode, a lot of time on the other gamemode the teams just ♥♥♥♥ around. Never had fun playing CTF
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Showing 1-7 of 7 comments
Mailer Aug 19, 2018 @ 11:04am 
Putting a list of references here for people to use:
- Payload #
- Payload Race #
- Attack / Defend #
- Control Points #
- - Control Points (Standin) #
- Capture the Flag #
- King of the Hill #
( I may have missed something here so feel free to let me know if I did)

My personal ranking:
1: Control Points
2: Payload
3: King of the Hill / Attack Defend
(I can't make up my mind here because both modes suffer a lot when imbalance between the Teams are in effect)
4: Payload Race
5: Control Points (Standin)
6: Capture the Flag

- I am biased against point-based objectives, admittedly.
Last edited by Mailer; Aug 19, 2018 @ 11:05am
Emurinus Aug 19, 2018 @ 11:07am 
Payload I may be a bit biased on this tbh
Control Points
King of the Hill
Attack / Defend
Payload Race
Special Delivery
Miscellanous Gamemodes
Capture the Flag
green Aug 19, 2018 @ 11:14am 
Attack/Defend
Payload
King of the Hill
Control Points
Payload Race
Capture the Flag
CP Standin

It really depends on the map, though. I like Granary better than Lakeside, Barnblitz better than Egypt, etc.
GhastlyGhostJr Aug 19, 2018 @ 11:17am 
Going from best to worst:
Payload - maps are the largest and best fit for 24 players works well

King of the hill - a simple to understand mode which allows newer players to play the objective

Attack and defense - a lot like payload however maps such as junction and steel drag this mode down. Junction because it’s garbage and steel because new players don’t understand the layout

3cp - underrated imo but still lacking in map design

5cp - it’s flaws show quite a bit when the player count is doubled and there’s no class limits

Special delivery - at least people attempt to play the objective

Payload race - not a bad concept of a game mode but Hightower regulars weigh this mode down a lot in terms of reputation and actual gameplay

Capture the flag - bad maps bad players leads to bad experience

Medieval - if you like a game to be decided on lag and random Crits, this is the mode for you

Pass time - never been able to get into a match of this so yeah... videos of it make the game mode look like garbage

Mann power - actually the worst gamemode in this entire game its a complete unbalanced mess
GhastlyGhostJr Aug 19, 2018 @ 11:19am 
Originally posted by Sham!:
5cp in pubs is factually worse than ctf
you can't change my mind
No because you don’t get votekicked for completing the objective
Sooper Aug 19, 2018 @ 11:22am 
Attack/Defend
Arena
Payload
CP
KOTH
CTF
PLR
CPS

(Ignoring that TF2 made most of these gamemodes-)
Attack and defense will always remain close to my heart, it's simple, but oh so fun.
Arena, it just works.
Payload, unique and just fun.
Capture Point, simple, but very well executed.
King of the Hill, just not my cup of tea.
Capture the Flag, the best place to goof around. Otherwise the gamemode is meh.
Control Points(Standin), unique, i don't like it.
Payload Race, a good idea. Just not well executed.
trash Aug 19, 2018 @ 11:27am 
Originally posted by Sham!:
5cp in pubs is factually worse than ctf
you can't change my mind
some pub style maps like fastlane are fun
if you get queued into something like sunshine and luck out a decent number of mgelords or competitive players on both teams, it can be pretty good
your pub stack of generalists +gibus junk classes vs their pub stack of generalists +gibus junk classes
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Date Posted: Aug 19, 2018 @ 9:30am
Posts: 7