Team Fortress 2
purplepast Aug 16, 2018 @ 10:08am
What's your opinion on The Beggar's Bazooka?
Personally I think its A LOT of fun to use. It does have it's downsides but it's still great, I think its best paired with a banner. I have had alot more fun with it than any other launcher. So what do you think?
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Showing 1-7 of 7 comments
GhastlyGhostJr Aug 16, 2018 @ 10:10am 
I think it should have first shot accuracy since it has less splash radius.

Then I think it would be a balanced and fun weapon to use since you could consistently land air shots
Emurinus Aug 16, 2018 @ 10:33am 
I would like it to have a faster reload in addition to Ghastly's idea.
MrHumbleTom Aug 16, 2018 @ 10:40am 
i would add a 10% damage for direct hits
lolstar64 Aug 16, 2018 @ 11:25am 
If you know how to overload jump or you're using a banner (other than Buff Banner) it's pretty good. When firing 1 rocket at a time it's effective fire rate is 116% that of the stock but it maintains that for it's whole clip giving it very long sustainability in a fight and making a side arm less necessary. This naturally makes it pair well with the defensive Banners especially Conch to close distances. It's not too great with the Buff Banner due to being unreliable at range.

They should really just revert the blast radius nerf. The weapon was pretty well balanced before that. The deviation nerf did it's job at long ranges while at short ranges the old blast radius would generally cover shots that were well aimed even at max deviation RNG. As a result it was a Rocket Launcher with a much smaller effective range (which could be dealt with by learning to overload jump) but longer sustainability. Now, even if your close range shot is well aimed, it's much more likely that the deviation and reduced blast radius will line up to cause an unwarrented miss introducing a lot more RNG into the weapon.
{ Filet } Aug 16, 2018 @ 11:27am 
Originally posted by lolstar64:
If you know how to overload jump or you're using a banner (other than Buff Banner) it's pretty good. When firing 1 rocket at a time it's effective fire rate is 116% that of the stock but it maintains that for it's whole clip giving it very long sustainability in a fight and making a side arm less necessary. This naturally makes it pair well with the defensive Banners especially Conch to close distances. It's not too great with the Buff Banner due to being unreliable at range.

They should really just revert the blast radius nerf. The weapon was pretty well balanced before that. The deviation nerf did it's job at long ranges while at short ranges the old blast radius would generally cover shots that were well aimed even at max deviation RNG. As a result it was a Rocket Launcher with a much smaller effective range (which could be dealt with by learning to overload jump) but longer sustainability. Now, even if your close range shot is well aimed, it's much more likely that the deviation and reduced blast radius will line up to cause an unwarrented miss introducing a lot more RNG into the weapon.

that has to be the most concise set of observations about the beggar's ever made
Vix Aug 16, 2018 @ 11:28am 
Originally posted by MrHumbleTom:
i would add a 10% damage for direct hits
That makes no sense, it would make the weapon even more random and it's not like you can aim the rockets anyways
Last edited by Vix; Aug 16, 2018 @ 11:29am
purplepast Aug 16, 2018 @ 11:31am 
Originally posted by Mouse:
Originally posted by MrHumbleTom:
i would add a 10% damage for direct hits
That males no sense, it would make the weapon even more random and it's not like you can aim tghe rockets anyways
I think you should get a 10% damage up when loading in all 3 rockets
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Date Posted: Aug 16, 2018 @ 10:08am
Posts: 7