Team Fortress 2
Heatmaker Oct 4, 2018 @ 2:31pm
Best and Worst Pyro Secondaries
In your opinion, rank the Pyro secondary weapons from best to worst. Stock IS allowed. You can give a reason if you want to

My list:

1. Shotgun (Best all rounder. Helps to deal with enemy pyros)
2. Flare Gun (Free crits. Too bad I can't aim with this thing)
3. Detonator (Flare Jump? Count me in!)
4. Scorch Shot (Still an ok weapon, just not as good as the other two flare guns)
5. Thermal Thruster (It's a great weapon, but I prefer to use a shotgun or flare gun instead)
6. Manmelter (Good with the phlog, but not that good with other flamethrowers)
7. Gas Passer (The recharge really hurts)
8. A tie between Reserve Shooter and Panic Attack (Both are way too situational)
Last edited by Heatmaker; Oct 4, 2018 @ 2:32pm
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Showing 1-15 of 17 comments
twunny phaiv Oct 4, 2018 @ 2:32pm 
The panic attack, although quite boring, is a solid sidegrade to the stock shotgun. Not bad, just boring.
Last edited by twunny phaiv; Oct 4, 2018 @ 2:32pm
rad_knight Oct 4, 2018 @ 4:34pm 
1) scorch shot(f@7#ing fight me)
2)flare gun
3)flare gun
4)man melter
5)shotgun
6)panic attack
7)gas passer
8)thermal thruster
9)an empty slot
10) a water pistol
11) reserve shooter.
LusciousWeeb Oct 4, 2018 @ 4:38pm 
Originally posted by rad_knight:
1) scorch shot(f@7#ing fight me)
2)flare gun
3)flare gun
4)man melter
5)shotgun
6)panic attack
7)gas passer
8)thermal thruster
9)an empty slot
10) a water pistol
11) reserve shooter.
I disagree, the reserve shooter and shotgun is better than the flare guns(all of them)
rad_knight Oct 4, 2018 @ 4:40pm 
Originally posted by That Weeb You Hate:
Originally posted by rad_knight:
1) scorch shot(f@7#ing fight me)
2)flare gun
3)flare gun
4)man melter
5)shotgun
6)panic attack
7)gas passer
8)thermal thruster
9)an empty slot
10) a water pistol
11) reserve shooter.
I disagree, the reserve shooter and shotgun is better than the flare guns(all of them)
The reserve shooter does literally nothing of value that other weapons dont
LusciousWeeb Oct 4, 2018 @ 4:42pm 
Originally posted by rad_knight:
Originally posted by That Weeb You Hate:
I disagree, the reserve shooter and shotgun is better than the flare guns(all of them)
The reserve shooter does literally nothing of value that other weapons dont
Flare guns only have one shot in the the clip
And they don’t work in water
And they aren’t great with countering pyroes
Atleast the reserve shooter can
Mini crit soldier, pyro and demoman
Work in water
And counter pyroes
rad_knight Oct 4, 2018 @ 6:49pm 
Originally posted by That Weeb You Hate:
Originally posted by rad_knight:
The reserve shooter does literally nothing of value that other weapons dont
Flare guns only have one shot in the the clip
And they don’t work in water
And they aren’t great with countering pyroes
Atleast the reserve shooter can
Mini crit soldier, pyro and demoman
Work in water
And counter pyroes
One shot in a clip that reloads nearly instantly, water that’s only on like 5 maps, and that’s one class out of nine.

Mini crit a mid air target who will land in a matter of seconds, water that’s on like 5 maps, again one class out of nine. And the reserve shooter does NOTHING of value that the other two shotguns can’t.
spice Oct 4, 2018 @ 6:57pm 
Reserve shooter i'd say is the worst because having only 4 shots and no minicrits while target is airborne by airblast, you essentially have less potential max dmg through having 2 less shells in the clip.
rad_knight Oct 4, 2018 @ 6:58pm 
Originally posted by Sol:
Reserve shooter i'd say is the worst because having only 4 shots and no minicrits while target is airborne by airblast, you essentially have less potential max dmg through having 2 less shells in the clip.
THANK YOU!!!
Frözen Oct 4, 2018 @ 7:40pm 
1 - Shotgun (A trusty sidearm, good against other pyros, and will take a big chunk out of anything close)

2 - Flare Gun (Good for long range, but worse than the shotgun for close range)

3 - Panic attack (Not as good as the shotgun, as the inaccuracy means you have to get closer to do more damage, but the faster switch speed and fixed pattern helps a little bit)

4 - Scorch shot (Alright for long range, and the knock back can push back übered players if you’re too far to airblast them)

5 - Reserve shooter (Just a worse shotgun)

6 - Detonator (Good for being a mobile pyro, and isn’t too bad as a weapon

7 - Manmelter (Very situational, but is the only flare gun that crits pyros)

8 - Thermal thruster (Takes away a reliable secondary, and takes too long to put away, but is good for being a mobile pyro)

9 - Gas passer (Only decent in MVM)

At least that’s my take on it, of course you can be better with this weapon than with this other weapon
Uscari Oct 5, 2018 @ 12:07am 
1. Flare Gun
2. Shotgun
3. Scorch Shot
4. Detonator
5. Panic Attack
6. Reserve Shooter
7. Thermal Thruster
8. Manmelter
9. Gas Passer
Vlad the Impala Oct 5, 2018 @ 12:11am 
Shotgun
Panic Attack
Flare Gun
Reserve Shooter
Detonator
Scorch Shot
Thermal Thruster
Manmelter
Gas Passer

Originally posted by rad_knight:
One shot in a clip that reloads nearly instantly
Pretty sure flares have the slowest reload in the game, rivalled only by the FaN which reloads 2 shots at a time.
Last edited by Vlad the Impala; Oct 5, 2018 @ 12:13am
fnu# Oct 5, 2018 @ 12:12am 
shotgun>flaregun>>>the rest.
we don't talk about the scorch shot
Charlie5L Oct 5, 2018 @ 12:14am 
For me

1. Shotgun, but that's because I use it all the time.
2. Detonator.
3. Scorch Shot, but that's mostly because I'm in Casual gameplay and most Snipers don't have the DDS equipped.
4. Flare Gun, usually rotates with Scorch Shot for placement depending if I'm helping buddies in a pug or in intense Casual play.
5. Manmelter. Helps conserve flamethrower ammo, probably one of few-- if not the only-- projectile(s) that can not be reflected. NOW CONFIRMED THAT IT CAN BE REFLECTED, but very difficult to.
6. Gas Passer. I think people force this weapon to be too aggressive in Casual. It's not like Jarate or Mad Milk but definitely a defensive utlity. Ironically, in order for the timer to go by faster you have to deal damage consistently with your primary, and thankfully, that passes onto the next time you respawn, so you don't have to tryhard to reset.
7. Panic Attack.
8. Thermal Thruster.
9. Reserve Shooter. Unless you're constantly targeted by a Trolldier or a Jetpack Pyro this is pretty much a bad shotgun. Even worse than the Panic Attack (for Pyro, that is)
Last edited by Charlie5L; Oct 5, 2018 @ 12:50am
Vlad the Impala Oct 5, 2018 @ 12:21am 
Originally posted by Charlie 5 Lives:
5. Manmelter. Helps conserve flamethrower ammo, probably one of few-- if not the only-- projectile(s) that can not be reflected.
It absolutely can be reflected, just that flares aren't usually worth reflecting to begin with.
Charlie5L Oct 5, 2018 @ 12:27am 
Originally posted by Staplerfahrer Klaus:
Originally posted by Charlie 5 Lives:
5. Manmelter. Helps conserve flamethrower ammo, probably one of few-- if not the only-- projectile(s) that can not be reflected.
It absolutely can be reflected, just that flares aren't usually worth reflecting to begin with.

Agreed, but out of the flare guns I've never seem to reflect the Manmelter's. No matter what I try.

I'll go looking into it and test it out to see if it can be or not.
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Date Posted: Oct 4, 2018 @ 2:31pm
Posts: 17