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"Weren't you the guy that made a thread in defense of the way pyro currently functions and got roasted for like 30 pages? You still never responded to any of my comments on that thread, btw.
Also, almost any class in the game requires more positioning and situational awareness than pyro does."
1. Yeah I was, and I proudly defend his core design, but you shouldn't confuse his core design with how he currently functions. There are a lot of things about him I disagree with currently.
2. Getting roasted for 30 pages? Careful your bias is showing. It's called a discussion, that's the point of this forum.
3. I didn't address your thoughts because they were basically already addressed earlier in the thread towards other people.
4. Wrong. As a class with the most limited range and mobility, Pyro is right next to heavy as the top class requiring positioning and situational awareness.
@MossyRathalos
1. Like I said earlier, aim is not the only skill that requires effort. Also you clearly aren't reading my posts. I said pyro requires the other skills more than the other classes. All classes require different amounts of each skill type.
For example, Sniper takes a lot of aim, but hardly any positioning. Meanwhile engineer requires no aim but a great deal of gamesense.
Pyro doesen't require much aim at all, but needs a mixture of positioning, gamesense, prediction, and timing.
2. Jetpack is not fine. It ruins the class, because it takes away the skill I'm talking about. I agree with you parkinsons needs to go. That's straight up unfair.
3. Class spirit is an important part of game balance. You could technically remove all classes except the soldier and the game would be totally balanced. However, no one wants that, tf2 is great for the diversity of play styles it employs.
4. The problem with skill indexing his flamethrower is that it fundamentally changes his role in tf2, therefore missing the whole point of balancing him. Also he is already very fun to play and quite viable, the problem is people don't know how to play him because they think he's a pure combat class, when in reality he is a mix of combat and support.
Also that last bit about taking me seriously is making me take you less seriously. This is a forum for discussion, you should be a little more open to viewpoints other than your own.
Wouldn't really call it much of a discussion. In fact, most of the people that commented literally stated that reading through the thread had the complete opposite effect of what the point of the thread was supposed to be. And that's not because you failed to argue your position properly; that's because your position is simply indefensible and any sensible person with any understanding of the game mechancis in TF2 will tell you that pyro is fundamentally broken.
Fair enough, I stopped reading after your first reply because you were essentially repeating the same thing in different verbiage.
Ahem.
✔ 3rd highest movement speed in the game by default
✔ 2nd highest movement speed in the game with quick switch melee weapon equipped
✔ Insane vertical and horizontal movement recharging secondary utility tool that costs no health to use
✔ Self-damaging mobility tool that can also double as an arbitrarily-detonated flare gun and allows for short high jumps or horizontal skips
There are three classes that trump pyro in terms of mobility: demoman, and soldier. Both demoman and soldier's mobility tools require either a sacrifice of a crucial weapon (RL or stickybomb launcher) or sacrifice of health. Soldier's mobility also requires intensive training to use to its fullest potential at a moment's notice. Scout is INTENDED to be the most mobile class in the game while being extremely fragile. This means that pyro is more mobile than F-I-V-E out of NINE classes. I really think you should fact check yourself before spouting ♥♥♥♥♥♥♥♥♥ like this. This is why people can't take you seriously.
You literally never so much as touched a sniper or an engineer in your life. When you have 2 spies running around your sentry nest sapping everything in sight, you need to be able to take them down quick and get rid of those sappers before your stuff blows up. And the notion that sniper - the class that is absolutely annihilated by just about any other class at close range - requires no positioning is absolutely hilarious to me.
Also, Sniper requires a hell of a lot more positioning than Pyro, as he is not mobile and most effective when positioned in a way that blocks a sightline. A poorly positioned Sniper will die and won't cover a lot of ground even if he has good aim.
Cool, so the only skills he has are the same that every other class has, just without all the extra skills that every other class requires.
You sacrifice your higher-DPS secondary for mobility, and rather mediocre mobility at that. It actually needs a tiny buff if anything. It's fine. Though the lack of a health/ammo downside is rather concerning.
You can still have Pyro function as a stream DPS flank class, the problem is that not skill-indexing him for the sake of keeping him easy is stupid. It locks him in a position where he's both useless and unfun to play against.
No it doesn't lol, it just makes him more effective while requiring more skill to play.
AKA your weird view that Pyro must stay easy, unfun to play against, and not very effective.
I would be open to other viewpoints if yours actually made sense. You're literally defending a class that's extremely easy to play, unfun to play against, yet not particularly effective or rewarding.
That would be a good penalty for easy AoE high damage class.
Spray and Pray kind of class
Which is what ever class requires. With the only exception being timing.
Good. Pyro's design is poor anyway. The design needs to be changed.
Class spirit comes second to game balanced. The TF2 team is trying to make the characters diverse without making them unbalanced. Also Pyro's class spirit is poorly design, so some changes do need to be made for the sake of balance.
Good. Pyro has no role, so he needs a role change.
Giving him a role is the point of balancing him. Not giving him a role like the previous updates have is missing the point of balancing him.
In what context?
There's a problem with Pyro being a mix. He's not a mix because he is good at both combat and support. He's a mix because he's mediocre at both. Also the competitive community already consider Pyro a combat and support, but they don't call it combat and support. They call it POWER and support. So people do know he is a mix of POWER and support.
No u
Airblast was added with the sole reason to buff Pyro to deal with projectile classes. Don't think it's going away anytime soon.
- Yes the jetpack is a bit broken, so my idea is to make the pyro have more damage vulnerability like 20-30% while its active.
Note: this is just my personal opinion so it's a bit biased, this is the point of a discussion
Aside from damage over time, that’s the rocket launcher.
So somone like soldier who has to learn rocket jumping and how to aim decently, while a pyro has airblasting the different projectiles(easier said than done with some of the faster ones, but not usually necessary), spy tracking/checking(yes I know all classes can technically do this but I don’t think you can argue that turning them into a walking ♥♥♥♥♥♥♥♥ lamp isn’t more effective than shooting them once to make their cloak shimmer), comboing, and a few other things that are probobly slipping my mind.
-fair enough, but pyro still has to be the most mindful of it, since his weapon is weak with low range and can be either out ran or out damaged by most classes except sniper and engi(and if you let a pyro get that close as either of those classes that is 100% on you)
-the jet pack is just a bad weapon honestly.
-such as?
-support/jack of all trades. Weather that’s a good role is debatable but it is there.
-I don’t really know what to say to this.
-casual games. In comp he’s not great or even good, but in casual he can be good if both teams are evenly matched in a 12v12 for a few different things.
-power is just the name the community gave the role. And in the right circumstance he can do decently in combat(he probobly won’t survive, but everyone on the enemy team being on fire would definitely help your team). And weather or not pyros jack of all trades role is good is mostly a matter of perspective. Yah pyro is the worst at nearly everything he does, but no one can do as much as the pyro. Which is why some people think he’s a good class because of his versatility.
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