Team Fortress 2
Yuki Nagato Jun 27, 2018 @ 4:51pm
How do tf2's LOD settings work?
please explain. I would like everything outside of my viewport to have the lowest poly-count while making my weapons still look decent.
Last edited by Yuki Nagato; Jun 27, 2018 @ 4:52pm
Originally posted by Revan:
You might be looking for lod_transitiondist. Default it's set to 800 but it's the distance in HU away from the prop/texture before it turns down the detail. Also look at filtering, although I can't completely explain it also makes texture quality worse over distance

//Filtering Mode
mat_forceaniso "x"
//0 = Bilinear
//1 = Trilinear
//2 = Anisotropic 2X
//4 = Anisotropic 4X
//8 = Anisotropic 8X
//16 = Anisotropic 16X

Edit: have a look here
https://developer.valvesoftware.com/wiki/R_lod
< >
Showing 1-3 of 3 comments
krawtch Jun 27, 2018 @ 5:06pm 
nope
The author of this thread has indicated that this post answers the original topic.
Revan Jun 28, 2018 @ 1:47am 
You might be looking for lod_transitiondist. Default it's set to 800 but it's the distance in HU away from the prop/texture before it turns down the detail. Also look at filtering, although I can't completely explain it also makes texture quality worse over distance

//Filtering Mode
mat_forceaniso "x"
//0 = Bilinear
//1 = Trilinear
//2 = Anisotropic 2X
//4 = Anisotropic 4X
//8 = Anisotropic 8X
//16 = Anisotropic 16X

Edit: have a look here
https://developer.valvesoftware.com/wiki/R_lod
Last edited by Revan; Jun 28, 2018 @ 1:48am
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Jun 27, 2018 @ 4:51pm
Posts: 3