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Pyro doesn't get entirely shut down by communication and awarness.
He got shut down by most classes even scout kill him at close range.
pyro is worst close range class that countred by demo-soldier-scout-heavy in close range where he suppose to be strong in, move pyro to F tier, soldier is better ambush class since he have self sustain and high mobility and he is better as destroying sentry.
Sniper is A tier he has ability to kill all classes ,sniper in comp dominate all other classes, only another better sniper can kill him
A+: scout, demo
A: soldier, sniper
B: heavy, engineer
C: pyro, spy
D: random
F: friendlies
The three are in the same category for a reason, though, if we are talking about higher skill level play, yes, the Sniper becomes more useful and the Heavy becomes less useful.
Also a tier list for this game is baffling to me because it was never designed around competitive play. Demo, scout, medic, and soldier will always be better than all the other classes because of how they’re designed to be comfortable in most situations or invaluable to the teams efforts. Scout and medic arent really generalists, but what they do well puts them in the invaluable category.
Ayy friendlies is s class