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It's a joke from winglet's taunt fortress 2
I've seen alot of people play medic. But I only play on achievement engineer servers and minecraft "world" servers. So idk
I find that Engineers can still nullify ubers or at least stall them by himself to make them significantly less effective thanks to his weapon picks. Spreading out sentries well enough for starters is one of the biggest ways to do it. But then you can just poop out a wrangler and tripple the sentries health. There's also rescue Ranger to teleport your sentry away when it's about to die.
If there's enough sentries spread out though, it's significantly easier to set them up on places like pl_upward since the final point is right next to the defending teams spawn. While ubers take time to build altogether. If you can't destroy every sentry fast enough, the engineers will get everything back up and running faster then you can take them down.
Again though, I see that as a fault for the map pl_upward as much as a fault of engineers though. That last point is just ridiculous IMO...
In left 4 Dead, you can break through walls and go into outer limits of the map, and shoot away and survive basically forever, Valve attempted to fix this by spawning spitter acid (For the people who don’t play any games but TF2, it’s essentially ♥♥♥♥ that hurts you bad and quick) in places where the map deemed out of bounds, but people found areas where they acid can’t even spawn and the whole thing came back the way it was.
We can’t really fix a design flaw in Engineer that easily, it all depends on a multitude of factors that are sometimes out of valves control.
While I beleive that the Machina should never have the damage bonus reduced on it, I'll leave that out of it. However I don't think Valve will ever allow penetration behind buildings, unless there is a severe damage reduction behind them. Engie was supposed to be able to hide behind them and repair them, before the abomanation known as Rescue Ranger came along. However a full charge followed by a quick shot will often kill a SG before engie has a chance to pull out the fair and ballanced Wrangler.
Red Tape will have downgraded one building by the time another one is desapped and the engie gets to it. Meaning that after 4 whacks there will be one level two building. (Assuming all are level three.)
Now, a dead building is far better then one which has been unupgraded. But you're unlikely to get a kill anyway in such a situation. However, damage which can be knocked out with one swing because of regular sapper required 8 swings (and 200 metal) because of Red Tape. Quickly draining Dispencer reserves and hopefully preventing much of a fight coming out of Engie on a push. Not to mention that it gives plently of distraction for a easy backstab. Red Tape is hot garbage but it does have it's uses. Sometimes.
I never play Attack/Defence or Capture the Flag for that very reason.
You don't have to be so r00d about it. I mean, half of it was a joke.
That map in particular over does it though. Allow another means for spies to get up to the upper sections by the defending teams spawn, fix it that engineers cannot build dispensers to block the stairs by the defending teams spawn.
That and fix the one room were offense teams can place a tele exit before the door shuts when the second to last point is captured by making it adding a "no build" zone in between the doors.
Someone make a set of Turtle Engineer Cosmetics