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EDIT: I recommend (often) using the Stickybomb Launcher, works like a charm. Sometimes taunt after some kills if you're 100% sure that it's safe. If not, then do a taunt that can be canceled out quickly, like the Conga for example, it's perfect for every and any situation. Don't overdo it though because sometimes it makes it look like they were special to you or something, and of course, for safety. Same goes for binds, don't overdo them for the same reasons mentioned but usually it's great to get in their heads. Have fun mate, cheers.
2. Use paragraphs please, I learned this ♥♥♥♥ in the third grade
The only exceptions would be poor map design where the spawns are exposed and chokey. Hoodoo First on attack is a glaring example; the exits are literally open to a sniper sightline and the defenders can shoot right into spawn.
Aside from very specific maps, spawncamping is fair game.
"Offense on last".
Last of what map? Because I don't know of any maps you can get inside the spawn of without exploiting out of map.
-Someone who LOVES to camp.
It's not a glitch either.
The spawn is so small on last, on offense that the doors open automatically sometimes on respawn, meaning a Pyro can spawn camp a team to Oblivion.
Generally, when I play with buds, we avoid spawncamping. Especially if we're on the defending team. Spawncamping/overextending can still screw your team over, especially if a Scout or a Spy get past.
I think however, in things like eSports, spawncamping shouldn't be praised. I've seen games in Overwatch, TF2, and (technically) Call of Duty where people spawncamped and got praised because the hosts and viewers say it's "the best strategy ever", when really, it's easy to do.
But yeah. Spawncamping is fine.
I wouldn't really classify that as a "Spawncamping isn't fair", but more of a "Upward's last spawn is bugged".