Team Fortress 2
Bunker Junker Jan 31, 2018 @ 10:39am
How can we "fix" Sniper?
I keep hearing about how Sniper is just so annoying to play against, because all he has to do it just simply hang around in the back, and just point and click. (Which is kind of what a Sniper is suppose to do, but I digress.)

I've also heard how highlander revolves around taking out the Sniper so they can make a push.

So the question is... How do we "fix" Sniper? Well.. I think I got an idea.
-------------------------------------------------------------------------

Issue: Instant quickscope headshots

Stuff I say: I've heard one of the very things that makes Sniper so much of a pain to deal with, is the fact that he can just quickscope headshot you for 150 damage. Which kills 5/9 of the classes instantly.

Solution 1: To solve this, I think we should do it based on how they did it in Typical Colors 2. (Yes yes, I know it's a Roblox game, but please hear me out, I promise it'll be good.)

In case you have no idea what Typical Colors 2 is, here's a short discription: You know Roblox right? Yes? Well now just imagine TF2 in Roblox. Yeah that's about it.

Anyways, onto the point, in Typical Colors 2, the Sniper in there can't just instantly kill 5/9 of the classes with a simple quickscope headshot. He instead does mini-crit damage, making it so that Sniper has to wait a bit before he can start killing enemies with his headshot. I think this will help get rid of those annoying quick scope headshots, but still allows the Sniper to still deal some decent headshot damage.

We could also make it so that the damage is ranked based on damage level. What I mean is that while charging with the Sniper rifle, depending on how long you've charged, the damage can change. Now allow me to explain how these damage levels rank.

Level 1 damage: You'll deal about 50-70 damage on a headshot

Level 2 damage: You'll deal about 110-135 damage on a headshot

Level 3 damage: Kills everything on a headshot.

Now these are just random numbers I threw in there to give you an idea, so don't hurt me too badly please.

Solution 2: Remove Sniper


Solution 3: Just duck behind cover
-------------------------------------------------------------------------------

Now I think that this will make it so that Sniper isn't just a big pain in everybody's♥♥♥♥♥ but doesn't ruin the Sniper too badly. Then again, my ideas are usually crappy, and so is this one too probably.

Would like to hear your thoughts, and ideas too.
Last edited by Bunker Junker; Jan 31, 2018 @ 10:39am
< >
Showing 1-15 of 55 comments
droplet Jan 31, 2018 @ 10:49am 
sniper is fine, do nothing
Wariat117 Jan 31, 2018 @ 10:49am 
Did you try to shoot sniper to death?
Rockets work pretty good for this.
pathulhu (Banned) Jan 31, 2018 @ 10:50am 
make maps smaller and strategically place sniper spots to reward positioning yet make it so its harder to snipe everywhere else
rept (Banned) Jan 31, 2018 @ 10:53am 
Quickscoping is fine. The issue is sniper's ability to lock down sightlines.
droplet Jan 31, 2018 @ 10:57am 
Originally posted by activated:
Quickscoping is fine. The issue is sniper's ability to lock down sightlines.
isn't that the whole point of the class? area denial so the enemy team have to adapt and take alternative routes to an objective?
rept (Banned) Jan 31, 2018 @ 11:00am 
Originally posted by obcapers:
Originally posted by activated:
Quickscoping is fine. The issue is sniper's ability to lock down sightlines.
isn't that the whole point of the class? area denial so the enemy team have to adapt and take alternative routes to an objective?
The point of the class is to get picks to break stalemates or to make the rare hero play when their team is at a severe disadvantage.
Cee Jan 31, 2018 @ 11:01am 
Won't take a deeper look at your ideas, but I'll explain a few things for anyone that doesn't know

Sniper, at it's lowest skill level, is useless. Can't hit anything, unless it was an AFK player. When the player gets higher and higher on the skill ladder, Sniper starts to become more and more of an issue.
At medium Skill levels, like your average Pub Sniper with a small Killstreak of 3, is no biggie. He'll die, even if that takes a bit more effort than the Jose.Gonzales5 player
But then when you get to even higher levels of skill, talking about the professional 15 year-old gamer bois or girls from Comp, then it starts to get tough. Playing their cards right can pretty easily make them almost invincible - all while headshotting enemy gamers from afar - as he has meatshields (teammates) and probably Medic healing, atleast most of the time.

The real problem isn't quickscopes, but the time interval between those shots at high levels, and the power of just holding so much space with little to no effort. These really just originate from a) a large clipsize, b) quick reload (relative to the output) and c) long sightlines in most well-done maps (such as Badwater, fun to play in unless there's this Latin word Australium 500+ hour Sniper main straight outta New York.

Reduce clip to 10 (need to search for ammo = less time creating & controlling too much space), slow down reload by .5s (won't affect lower tier players as they're not expected to hit shots at a quick pace anyway) and reduce Sniper Sightline effectiveness, by adding some props like walls and stuff.
Another thing, as a backup option, would be to make him take Mini-crits while scoped in, so he's actually damageable at range without dealing 24 rocket splash damage or something low as hell like that.
Last edited by Cee; Jan 31, 2018 @ 11:01am
Sooper Jan 31, 2018 @ 11:07am 
Originally posted by Sims Legit:
-Snippity snippity snip snip-

Don't forget to remove the ability to instantaneously use the scope and get a headshot. That needs to be fixed; .3 seconds before ability to headshot maybe?
Last edited by Sooper; Jan 31, 2018 @ 11:08am
Asylum demon Jan 31, 2018 @ 11:12am 
this game is 10 years old, wouldnt make sense to nerf sniper after all this time especially one this major
Gaby The Red Jan 31, 2018 @ 11:14am 
quick scoping is bad, but not that bad, .3 seconds before hs sounds fine, maybe add a little fall off? like a min of 350 on fully charged headshot
rept (Banned) Jan 31, 2018 @ 11:26am 
Originally posted by Sooper:
Originally posted by Sims Legit:
-Snippity snippity snip snip-

Don't forget to remove the ability to instantaneously use the scope and get a headshot. That needs to be fixed; .3 seconds before ability to headshot maybe?
The .2 sec delay is fine.
Stink3y Jan 31, 2018 @ 11:28am 
OP's points overcomplicate things and the tiered damage is already a thing, so that's redundant.

All he really needs is a slower firing rate and a minimum charge requirement to deal headshots, perhaps starting from 20%. Adding a separate magazine to require reloading may also be another prudent change.

This would limit the rate in killing potential and further gimps him in close quarters as he should be. I can't say whether or not this'd affect the high-end players but it would slow them down.

Originally posted by Runaway feat. Pusha T:
this game is 10 years old, wouldnt make sense to nerf sniper after all this time especially one this major
A nonsensical and lazy argument. They changed Engineer's teleporter cost and rebalanced weapons years from their original release, this isn't any different.
Originally posted by Mr. Gabrum:
quick scoping is bad, but not that bad, .3 seconds before hs sounds fine, maybe add a little fall off? like a min of 350 on fully charged headshot
Then how else would you take out an overhealed Heavy quickly? To reduce the 450 max damage is simply ridiculous. Don't forget you have to scope in for a while to obtain that damage on top of needing to aim. An enemy Spy or Sniper could very well take you out in that time.
Last edited by Stink3y; Feb 5, 2018 @ 1:30pm
King Arthur Jan 31, 2018 @ 11:30am 
Pyro is more broken
rept (Banned) Jan 31, 2018 @ 11:49am 
Originally posted by StinkyWinky:
OP's points overcomplicate things and the tiered damage is already a thing, so that's redundant.

All he really needs is a slower firing rate and a minimum charge requirement to deal headshots, perhaps starting from 20%. Adding a separate magazine to require reloading may also be another prudent change.

This would limit the rate in killing potential and further gimps him in close quarters as he should be. I can't say whether or not this'd affect the high-end players but it would slow them down.
oh boy i sure do want sniper to literally only be able to slow peak, causing even worse stalemates

a min charge requirement of 20% would mean a sniper has to be scoped in for almost 2 full seconds before he can headshot
Gaby The Red Jan 31, 2018 @ 1:40pm 
Originally posted by King Arthur:
Pyro is more broken
It is not

Just stay far from it damnit it's not that hard
< >
Showing 1-15 of 55 comments
Per page: 1530 50

Date Posted: Jan 31, 2018 @ 10:39am
Posts: 55