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While I don't see much problem with your idea, atleast too much, the weapon has the whole
"gain easily and lose easily" mechanic. That needs a rework, really.
i do like your idea of removing the double jump ability but thatd mean taking away scouts most useful ability and therefore making scout really linear in what he could pull off.
If we remove the damage penalty, it would be too easy to get boost back (It’s pretty easy already)
If we raise the damage needed to drain boost, it would be too hard to lose boost, especially because you already go M E G A F A S T, making it OP
We should actually keep the double jump penalty so if you feel like you need to slow down for something, you can control your speed by double jumping
I don’t think increasing clip size would bring any issues
It's 25 damage, boost loss ratio is 4:1.
But as others said you can't just diminish the speed loss debuff as it would make the weapon similar to Pre-Gun Mettle: OP. I'd personnaly reduce the amount of boost loss on double-jump OR increase the clip size.
I’d argue that removing the double jump drain is just as if not more broken than bumping up the drain total from 25 to 100.
In a scout v scout situation, if the guy just gets one shot on the fully boosted scout, it's over for him because he just lost his biggest advantage, the speed at which you loose the boost is incredibly stupid because getting shot by a stray bullet in this game is piss easy.
Here's an idea I had about a BFB rework:
-starts off slower. (same speed as the uncharged BFB)
-4 shot clip
-Damage dealt in a shot (needs to hit a minimum in one shot, like 30 damage for example) fuels the speed boost.
-Missing/dealing less damage than the required amount decreases the speed boost by 25%
What does this mean? It means the scout is encouraged to get close and meatshot his enemy for his reward, the weapon will then encourage high risk while rewarding you for good aim and DM, it also discourages scouts from doing the old "pepper the guy with 6 damage shots to get my boost and then run around super fast", because they'd have to deal a minimum amount of damage to recoup the loss.
It's kinda like applying a widowmaker feel to the BFB, where you're rewarded for risking your skin in exchange for a boost.
The problem with the BFB is that it can't ever be made competitively viable. The reason why is because the damn thing makes it so the scout can outrun his own hitbox. In fact try this in a pub/casual, meatshot a clueless player, then go and play chicken with a lvl 3 sentry's aim. You'll see that you can go so fast, for such minimal effort mind you, the sentry isn't able to properly shoot at you. You're seriously underestimating how overpowered it is to be able to outrun your hitbox here. Until valve fixes this underlying issue, it will forever be a weapon to use for clowning around and potentially memeing on cocky players too.