Team Fortress 2
Baby face blaster buff?
Right now I feel like it has too many downsides and not enough upsides. The one thing I'd like to seen change is either the 10% slowdown or the double jump nerf
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Showing 1-15 of 19 comments
Cee Jun 1, 2018 @ 8:28am 
Good to hear that some people don't want it to be buffed in ways to make it OP again, i.e "make the damage to drain from 25 to 100" or something like that.

While I don't see much problem with your idea, atleast too much, the weapon has the whole
"gain easily and lose easily" mechanic. That needs a rework, really.
J Jun 1, 2018 @ 8:32am 
the bfb is tricky since you cant just say "oh make its debuff less powerful job done" because thatd make the speed bonus you get more powerful than the debuff and itd make it OP again.

i do like your idea of removing the double jump ability but thatd mean taking away scouts most useful ability and therefore making scout really linear in what he could pull off.
Ethan_ELI Jun 1, 2018 @ 8:34am 
I’d like to see a buff where you don’t lose all your boost with a few pistol shots
Frözen Jun 1, 2018 @ 8:35am 
I think we should increase the clip size back to 6
If we remove the damage penalty, it would be too easy to get boost back (It’s pretty easy already)
If we raise the damage needed to drain boost, it would be too hard to lose boost, especially because you already go M E G A F A S T, making it OP
We should actually keep the double jump penalty so if you feel like you need to slow down for something, you can control your speed by double jumping
I don’t think increasing clip size would bring any issues
Last edited by Frözen; Jun 1, 2018 @ 8:36am
haku967 Jun 1, 2018 @ 8:59am 
Originally posted by Toaster:
I’d like to see a buff where you don’t lose all your boost with a few pistol shots
last i heard it was only 2 pistol shots to loose your boost
Originally posted by haku967:
Originally posted by Toaster:
I’d like to see a buff where you don’t lose all your boost with a few pistol shots
last i heard it was only 2 pistol shots to loose your boost

It's 25 damage, boost loss ratio is 4:1.

But as others said you can't just diminish the speed loss debuff as it would make the weapon similar to Pre-Gun Mettle: OP. I'd personnaly reduce the amount of boost loss on double-jump OR increase the clip size.
sad Jun 1, 2018 @ 9:04am 
Originally posted by Last Gender Bender:
Good to hear that some people don't want it to be buffed in ways to make it OP again, i.e "make the damage to drain from 25 to 100" or something like that.

While I don't see much problem with your idea, atleast too much, the weapon has the whole
"gain easily and lose easily" mechanic. That needs a rework, really.

I’d argue that removing the double jump drain is just as if not more broken than bumping up the drain total from 25 to 100.
Smeelio Jun 1, 2018 @ 9:12am 
The old BFB was OP as ♥♥♥♥, but I still feel the new one is a little bit UP. Making the drain total the same as the fill total would make it like the original version honestly, but I think raising it a BIT would be viable. Currently, IIRC, the fill total is 100 damage, and you only need to take 25 damage to lose it ALL. I would suggest bumping that to around 50 or something- that's still only one good rocket/pill, shotgun blast, or spray of minigun fire, or even a sniper noscope or a couple of revolver shots, but it isn't as dumb as being barely clipped by an explosion or a couple of bullets and losing most if not all of your meter. Plus, losing 50 health forces the Scout to leave the battle, as they will have lost almost half of their health as well as their boost. Thoughts? Definitely might still be considered OP.
gordo lardman Mar 19, 2019 @ 8:18am 
I think the boost lost from damage could be put a bit lower, so that you require like maybe 50 damage to get rid of boost instead of the current 25.
76561198357292090 Mar 19, 2019 @ 8:54am 
It's fine as is, I barely have a couple of hours as scout and can consistently get kills with it. If the issue here is comp viability, this thing will arguably never be viable. It will either be garbage or be banned for veing able to still outrun your own hitbox. This is in my view an eternal screwing around weapon.
Tramuntana Mar 19, 2019 @ 9:03am 
Originally posted by Smeelio:
The old BFB was OP as ♥♥♥♥, but I still feel the new one is a little bit UP.
The problem with the old BFB is that it ♥♥♥♥♥♥ up the hitbox of Scout, making it impossible to aim at him at all. If that got fixed a full revert would be perfectly okay.
Joe Papa Mar 20, 2019 @ 2:16pm 
I didn’t play before Gun Mettle so Im not in a position to say how OP it was, I do use it as A joke Weapon with the Cleaver and Christmas Sandman to abuse the nerf though
Raijiin Mar 20, 2019 @ 2:28pm 
The BFB sucks right now, what're you on about?

In a scout v scout situation, if the guy just gets one shot on the fully boosted scout, it's over for him because he just lost his biggest advantage, the speed at which you loose the boost is incredibly stupid because getting shot by a stray bullet in this game is piss easy.

Here's an idea I had about a BFB rework:
-starts off slower. (same speed as the uncharged BFB)
-4 shot clip
-Damage dealt in a shot (needs to hit a minimum in one shot, like 30 damage for example) fuels the speed boost.
-Missing/dealing less damage than the required amount decreases the speed boost by 25%

What does this mean? It means the scout is encouraged to get close and meatshot his enemy for his reward, the weapon will then encourage high risk while rewarding you for good aim and DM, it also discourages scouts from doing the old "pepper the guy with 6 damage shots to get my boost and then run around super fast", because they'd have to deal a minimum amount of damage to recoup the loss.

It's kinda like applying a widowmaker feel to the BFB, where you're rewarded for risking your skin in exchange for a boost.
76561198357292090 Mar 21, 2019 @ 10:42pm 
Originally posted by Loser:
The BFB sucks right now, what're you on about?

In a scout v scout situation, if the guy just gets one shot on the fully boosted scout, it's over for him because he just lost his biggest advantage,

The problem with the BFB is that it can't ever be made competitively viable. The reason why is because the damn thing makes it so the scout can outrun his own hitbox. In fact try this in a pub/casual, meatshot a clueless player, then go and play chicken with a lvl 3 sentry's aim. You'll see that you can go so fast, for such minimal effort mind you, the sentry isn't able to properly shoot at you. You're seriously underestimating how overpowered it is to be able to outrun your hitbox here. Until valve fixes this underlying issue, it will forever be a weapon to use for clowning around and potentially memeing on cocky players too.
Heatmaker Mar 21, 2019 @ 10:44pm 
If you're gonna buff it, just increase the damage required to lose all boost
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Date Posted: Jun 1, 2018 @ 8:24am
Posts: 19