Team Fortress 2
SwishyFishy Mar 27, 2018 @ 5:39pm
Scout Weapon Ideas
So, I've always enjoyed thinking up new concepts, items, etc, for games, but I have a problem: i suck at balancing them. So I'm going to throw out some weapon ideas for scout, and if somebody wouldn't mind, (that somebody preferably being an experienced scout main) I'd love feedback. So here we go (Also, the names aren't permanent, since i suck at naming my ideas, except the Pain Chain and the Spring Water. I like those.)


-Caffeine Pumper (Primary; Scattergun)

Effect time of your drinks is doubled
This weapon reloads its whole clip at once
-33% clip size
-20% damage
No random crits


-Crit-A-Coke (Secondary; Drink)

Your next 2 shots are crits
+100% recharge time
+25% drink time


-Booster (Primary; Scattergun)

On hit while mid-air, store one extra jump (boost) in the booster. Can store up to 4. While midair, alt-fire while holding this weapon to use a boost. While midair on a boost, you cannot gain any boosts
-66% clip size


-Hermes’ Sandals (Secondary; Boots)

+10% movement speed
No fall damage
+20% damage vulnerability
All weapon switch times increased by 10%


-Massacre Machine (Secondary; Pistol)

On kill with secondary: Gain a +5 max health boost (up to a total of 135 max health) and regain 5 health
You can see enemy’s health
-10 max health
+25% weapon deploy time
Health bonus lost on death


Boston Bonk (Primary; Scattergun)

50% less bullet spread
No random bullet spread
-50% clip size
+15% damage falloff


Pain Chain (Melee; Chain Weapon)

Every consecutive melee hit grants you a +10% melee damage bonus, up to +50%
Bonus lost only on death or miss
-15% swing speed
No random crits


Bouncing Bomber (Primary; Scattergun)

When you hit a shot while jumping, you gain a charge. Your next shot uses that charge and cannot gain one at the same time. If that shot hits, it mini-crits.
-20% damage on non-charge shot
No random crits


Spring Water (Secondary; Drink)

+15% jump height while active
Last edited by SwishyFishy; Mar 27, 2018 @ 5:46pm
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Showing 1-13 of 13 comments
daD Mar 27, 2018 @ 5:56pm 
First one seems pretty underpowerd; seems like it's supposed to be used with Crit a Cola, but then it's negatives are increased as well.
Second one; WE DON'T NEED FREE CRITS FOR SCOUT.
third one is maybe good; add more to it.
fourth is a common idea; boots/ stats increases are for classes who need it; not scout/
fifth one is pretty unique; shame valve won't add it because of extra max hp deal.
sixth seems pretty fun
seventh is pretty underpowered; melee unless it's utility is useless for scout.
eighth seems ok-ish
ninth is the best out of this entire pack; unique name and good boost
Last edited by daD; Mar 28, 2018 @ 3:28pm
SwishyFishy Mar 28, 2018 @ 2:57pm 
Thanks man. I do agree with you on some points looking back, mainly with the Crit-A-Coke, the Bouncing Bomber, and the Hermes Sandals. You have any ideas for the concept for the Bouncing Bomber? I like the idea of rewarding scouts that make the best of their increased mobility, but couldn't think of a way to do it, that was the best I had. And I 100% agree that the Booster and Spring Water are the most interesting.
SwishyFishy Mar 28, 2018 @ 2:58pm 
Then again, I use the Soda Popper, so I'm heavily biased towards the Booster. The Soda Popper was the inspiration, which I think is fairly obvious.
Blumberquack Mar 28, 2018 @ 3:07pm 
1. i actually kinda like the first weapon concept, buffing secondaries at the expense of your primary (a support scout, perhaps?)
2. controlled crits are horribly obnoxious to deal with, let alone minicrits, so nah
3. we've already got weapons like this, seems unnecessary
4. seems very weak, honestly, a massive downgrade - taking away a useful tool/weapon for a slight speed boost isn't worth it (negating fall damage holds no value if you know what you're doing)
5. an interesting idea (like a demoknight's melee), but a bit too gimmicky atm - i'd make it 10hp per kill with a max of 50hp extra, it makes more sense
6. less bullet spread on a scattergun seems unnecessary - it's a point blank weapon, not a sniper rifle, and encourages scouts not to take risks
7. seems a bit gimmicky, scout's too weak to deal consecutive melee kills like that and it has no real benefit
8. quite restrictive, to be honest, the concept doesn't seem fun in the slightest - for scouts that do jump everywhere, it's incredibly powerful to get a minicrit shot every second shot
9. winger already exists
daD Mar 28, 2018 @ 3:34pm 
Originally posted by SwishyFishy400:
Thanks man. I do agree with you on some points looking back, mainly with the Crit-A-Coke, the Bouncing Bomber, and the Hermes Sandals. You have any ideas for the concept for the Bouncing Bomber? I like the idea of rewarding scouts that make the best of their increased mobility, but couldn't think of a way to do it, that was the best I had. And I 100% agree that the Booster and Spring Water are the most interesting.
The Bouncing Bomber is pretty much a free mini crit generator; that's my biggest gripe with the darn thing. I'd say make the weapon do 20% more dmg (110 to 132 maximum dmg if you hit all pellets at point blank) when charge is used.
The Spring Water is pretty unique, but looking back (and realizing Winger exists), it's not that good.
Booster is another double barrel shotgun that DOESN'T seem that bad; add more accuracy to it and it may just be viable.
Chain Whip is just not going to be added (dmg melees for scout are not that best); but the Massacre Machine (why didn't you call it the Boston Massecre? ;-;) is something I'd use myself.
SwishyFishy Mar 28, 2018 @ 3:35pm 
I agree with what you're saying, Alcoholic, with a few exceptions. The Booster is basically a revamped Soda Popper, but I'd love it. A slighly weaker version of the Soda Popper's boost in exchange for greater control. And the spring water should be changed, I agree. Its basically a straight upgrade from the Winger, as it grants the extra jump boost while allowing you to use your primary. Valve has shown that it's willing to give scout some mid-range options, like the Shortstop, so I don't think the Boston Bonk is that awful.
Last edited by SwishyFishy; Mar 28, 2018 @ 3:36pm
SwishyFishy Mar 28, 2018 @ 3:43pm 
Here's my top three, revamped.


-Booster (Primary; Scattergun)

On hit while mid-air, store one extra jump (boost) in the booster. Can store up to 3. While midair, alt-fire while holding this weapon to use a boost. While midair on a boost, you cannot gain any boosts
-15% bullet spread
-66% clip size


-Massacre Machine (Secondary; Pistol)

On kill with secondary: Gain a +20 max health boost (up to a total of 165 max health)
You can see enemy's health
+20% weapon deploy time
Health boost lost on death or primary kill


Spring Water (Secondary; Drink)

+20% jump height while active
-10% movement speed, while active
daD Mar 28, 2018 @ 3:48pm 
Originally posted by SwishyFishy400:
Here's my top three, revamped.


-Booster (Primary; Scattergun)

On hit while mid-air, store one extra jump (boost) in the booster. Can store up to 3. While midair, alt-fire while holding this weapon to use a boost. While midair on a boost, you cannot gain any boosts
-15% bullet spread
-66% clip size


-Massacre Machine (Secondary; Pistol)

On kill with secondary: Gain a +20 max health boost (up to a total of 165 max health)
You can see enemy's health
+20% weapon deploy time
Health boost lost on death or primary kill


Spring Water (Secondary; Drink)

+20% jump height while active
-10% movement speed, while active
Booster is still meh; and Spring Water needs to have SOMETHING else than the jump height (maybe add a instant 15 hp heal and 20 over 4 seconds heal)

Masscre Machine is actually a risk-reward; add some dmg and less fire rate to it and it'll work
SwishyFishy Mar 28, 2018 @ 4:03pm 
Originally posted by dad:
Originally posted by SwishyFishy400:
Here's my top three, revamped.


-Booster (Primary; Scattergun)

On hit while mid-air, store one extra jump (boost) in the booster. Can store up to 3. While midair, alt-fire while holding this weapon to use a boost. While midair on a boost, you cannot gain any boosts
-15% bullet spread
-66% clip size


-Massacre Machine (Secondary; Pistol)

On kill with secondary: Gain a +20 max health boost (up to a total of 165 max health)
You can see enemy's health
+20% weapon deploy time
Health boost lost on death or primary kill


Spring Water (Secondary; Drink)

+20% jump height while active
-10% movement speed, while active
Booster is still meh; and Spring Water needs to have SOMETHING else than the jump height (maybe add a instant 15 hp heal and 20 over 4 seconds heal)

Masscre Machine is actually a risk-reward; add some dmg and less fire rate to it and it'll work


This suit you?

-Booster (Primary; Scattergun)

On hit while mid-air, store one extra jump (boost) in the booster. Can store up to 3. While midair, alt-fire while holding this weapon to use a boost. While midair on a boost, you cannot gain any boosts
-15% bullet spread
-50% clip size


-Massacre Machine (Secondary; Pistol)

On kill with secondary: Gain a +20 max health boost (up to a total of 165 max health)
You can see enemy's health
+20% damage
-25% fire rate
+20% weapon deploy time
Health boost lost on death or primary kill


Spring Water (Secondary; Drink)

+5 health per second while active*
+20% jump height while active
-10% movement speed, while active

*Drinks effects last for 8 seconds, giving a total heal of 40 health.
Last edited by SwishyFishy; Mar 28, 2018 @ 4:04pm
CrypticPassage (Is/Eum) (Banned) Mar 28, 2018 @ 4:04pm 
pls tell me the crit a coke is a joke
SwishyFishy Mar 28, 2018 @ 4:05pm 
I've made a top 3 list, eliminated the others.
arcaidgamer Mar 28, 2018 @ 4:18pm 
a key board

melee wepon slot

for the class scout

every keyboerd hit, keys such as w,a,s,d, will dispence once contact is made with the enemy's hit box

melee taunt kill will be the same as the standard taunt kill with the sandman (i believe)

the name of the wepon is called the keys to winning

within contact with a enemy it does 95 damage.
SwishyFishy Mar 29, 2018 @ 12:24pm 
I'm going to make a new discussion, with a new idea, and a completely and utterly revamped Bouncing Bomber
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Date Posted: Mar 27, 2018 @ 5:39pm
Posts: 13