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Correct.
And no , it no longer destroy projectile .
The hitboxes of right click need to be smaller end engi can't get metal from dispenser and payload while active will fix it.
https://www.youtube.com/watch?v=J8VqvJJH1nw
>soldier fires 3 rockets at your sentry
>considering you have full metal and Godlike aim, proceed to destroy the projectiles and are left with 5 metal.
>soldier fires his last rocket and damages your sentry
>soldier reloads twice and finishes the job
>you run for the dispenser to cure your sentry and refill the short circuit
>you come back just to die
Stickybombs
>demoman fires 3
>you remove them with the short circuit
>run for more metal
>demo finishes the job with the rest of his 5 stickies
>you come back just to die
Sounds fair enough.
Thought this was Team Fortress 2, guess I’m fighting solo as a class that isn’t particularly good at solo engagements.
And how are you wasting 3 balls just to get rid of 3 stickies? Realistically, a ball will last enough to stop two rockets or pipes fired consecutively. They’d need to space it out, and in the time it takes to deplete those 3 balls, you’d either need to relocate by then or your team would have pushed up.
(which means a future MvM update is coming).
A.) It protects against spam better, because instead of one shot instantly destroying the rockets that are close to you and not the ones far away, the ball destroys everything while the projectiles are moving toward you
B.) The range of it is much farther now, it used to be that they'd be 2 - 3 oil barrels away from you for it to lock onto them. Now, the projectile can go the distance of the 2fort bridge, which is about 10 oil barrels.
C.) It requires better positioning and has a much higher reward feeling. Instead of mindlessly spamming mouse 2 for the weapon to aim for you, you have to put more thought into it, and it feels much more rewarding to see the ball vaporize anything in its path, which actually has a higher chance of people using it more.
I'd just say it needs a 25% damage buff so it does 20 damage instead of 15