Team Fortress 2
Why isn't TF2 comp more popular?
Coming from Overwatch, I find TF2 competitive to be a lot better. Better balancing, better teammates, bots replace leavers...the only downside I'm noticing is that TF2 comp isn't very active.

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Showing 1-15 of 34 comments
CrypticPassage (Is/Eum) (Banned) May 24, 2018 @ 6:56pm 
Because Valve MM is trash
Last edited by CrypticPassage (Is/Eum); May 24, 2018 @ 6:56pm
trash May 24, 2018 @ 6:58pm 
valve doesn't support it properly
Down The Drain May 24, 2018 @ 7:01pm 
Originally posted by hewwo:
valve doesn't support it properly
>play valve comp
>get dominated by a spin bot
Stink3y May 24, 2018 @ 7:05pm 
- Unable to choose specific maps. You never know what map you're going to play when joining a match

- Limited map pool, not everyone wants to play 5CP and KOTH. Those who want other modes are simply screwed. Everybody hates Turbine trying to be competitive

- Too high graphical restrictions. The enforced default setting is too high for some players, limiting their ability to play Competitive optimally

- Lack of class limits, making for stupid and unfun combos in a 6s format

- No reward system, why bother ranking up to Death Merchant if you get nothing for it

- Prevalence of cheaters and kiddies, the weak entry requirements let the lowest denominator enter Competitive too easily instead of filtering for experienced players

- Unoptimized gamemodes; CTF is flat out broken, Payload and 5CP are too slow and Attack/Defend has horrendous maps

- Domino effect of "If nobody's playing then I'm not playing." The cycle repeats over and over until virtually no one's playing it
Last edited by Stink3y; May 24, 2018 @ 7:11pm
CrypticPassage (Is/Eum) (Banned) May 24, 2018 @ 7:07pm 
Originally posted by StinkyWinky:
- Unable to choose specific maps. You never know what map you're going to play when joining a match

- Limited map pool, not everyone wants to play 5CP and KOTH. Those who want other modes are simply screwed. Everybody hates Turbine trying to be competitive.

- Too high graphical restrictions. The enforced default setting is too high for some players, limiting their ability to play Competitive optimally

- Lack of class limits, making for stupid and unfun combos in a 6s format

- No reward system, why bother ranking up to Death Merchant if you get nothing for it

- Prevalence of cheaters and kiddies, the weak entry requirements let the lowest denominator enter Competitive too easily instead of filtering for experienced players

- Domino effect of "If nobody's playing then I'm not playing." The cycle repeats over and over
>no reward system

LOL what are you supposed to get??
Originally posted by TheUnstableNutcase ✪:
Originally posted by StinkyWinky:
- Unable to choose specific maps. You never know what map you're going to play when joining a match

- Limited map pool, not everyone wants to play 5CP and KOTH. Those who want other modes are simply screwed. Everybody hates Turbine trying to be competitive.

- Too high graphical restrictions. The enforced default setting is too high for some players, limiting their ability to play Competitive optimally

- Lack of class limits, making for stupid and unfun combos in a 6s format

- No reward system, why bother ranking up to Death Merchant if you get nothing for it

- Prevalence of cheaters and kiddies, the weak entry requirements let the lowest denominator enter Competitive too easily instead of filtering for experienced players

- Domino effect of "If nobody's playing then I'm not playing." The cycle repeats over and over
>no reward system

LOL what are you supposed to get??
a materialized incentive to keep playing competitive.
Stink3y May 24, 2018 @ 7:09pm 
Originally posted by TheUnstableNutcase ✪:
>no reward system

LOL what are you supposed to get??
I don't have any specific examples off the top of my head, but players should get SOMETHING for ranking up in a more serious environment.

People play MvM overwhelmingly because of Aussies. I guarantee you MvM would've died a long time ago if it weren't for Mann Up mode to sucker them in.
Bond May 24, 2018 @ 7:11pm 
Valve doesn't support TF2 that much (or rather, too slowly), while on the other hand Blizzard is pumping in millions of dollars in Overwatch esports.

I don't think Overwatch's competitive scene is as healthy as people think it is. It's basically being sustained by Blizzard's checkbook.
Flavor May 24, 2018 @ 7:12pm 
because community comp is better
Down The Drain May 24, 2018 @ 7:12pm 
Originally posted by StinkyWinky:
Originally posted by TheUnstableNutcase ✪:
>no reward system

LOL what are you supposed to get??
I don't have any specific examples off the top of my head, but players should get SOMETHING for ranking up in a more serious environment.

People play MvM overwhelmingly because of Aussies. I guarantee you MvM would've died a long time ago if it weren't for Mann Up mode to sucker them in.
It'd be nice to have something like the Blood Money system but as rewards for playing comp.
CrypticPassage (Is/Eum) (Banned) May 24, 2018 @ 7:12pm 
Originally posted by StinkyWinky:
Originally posted by TheUnstableNutcase ✪:
>no reward system

LOL what are you supposed to get??
I don't have any specific examples off the top of my head, but players should get SOMETHING for ranking up in a more serious environment.

People play MvM overwhelmingly because of Aussies. I guarantee you MvM would've died a long time ago if it weren't for Mann Up mode to sucker them in.
You don’t get anything for playing CSGO comp. Why should it be different for tf2?
Last edited by CrypticPassage (Is/Eum); May 24, 2018 @ 7:13pm
Stink3y May 24, 2018 @ 7:20pm 
Originally posted by TheUnstableNutcase ✪:
You don’t get anything for playing CSGO comp. Why should it be different for tf2?
I'd argue TF2's case is different because CSGO has a very large competitive scene; they don't need a reward system because they have a large community to back it up with huge cash prizes in tournaments and the like. TF2's competitive scene is peanuts in comparison and out of sight for the majority of TF2 players.

It'd make Casual players have a stronger interest in Competitive. By hooking them in with the promise of rewards through the built-in system, some players would develop an interest to invest themselves into the Competitive mode and community.

This has been proven with MvM and Mann Up where a tiny minority of players still play it solely because of rewards.
Last edited by Stink3y; May 24, 2018 @ 7:21pm
Bond May 24, 2018 @ 7:25pm 
I think Valve wants to avoid 'bribing' players to play comp, and tying some reward to victories can easily lead to extreme toxicity (I hate that word but it works in this case).

But something like a hook, like a badge you get for playing 10 placement matches, or maybe exclusive random drops you can only get during competitive gameplay (that are not tied to palyer performance) might work.

It doesn't have to be a lot. Just something to get people to try it out.
Originally posted by StinkyWinky:
- Unable to choose specific maps. You never know what map you're going to play when joining a match

- Limited map pool, not everyone wants to play 5CP and KOTH. Those who want other modes are simply screwed. Everybody hates Turbine trying to be competitive

- Too high graphical restrictions. The enforced default setting is too high for some players, limiting their ability to play Competitive optimally

- Lack of class limits, making for stupid and unfun combos in a 6s format

- No reward system, why bother ranking up to Death Merchant if you get nothing for it

- Prevalence of cheaters and kiddies, the weak entry requirements let the lowest denominator enter Competitive too easily instead of filtering for experienced players

- Unoptimized gamemodes; CTF is flat out broken, Payload and 5CP are too slow and Attack/Defend has horrendous maps

- Domino effect of "If nobody's playing then I'm not playing." The cycle repeats over and over until virtually no one's playing it

Pretty much all of these issues are present in Overwatch too though.
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Date Posted: May 24, 2018 @ 6:55pm
Posts: 33