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Changes to Mercanry Park seems good for once... I don't feel like the last point is such a damn chore to chug through any more. Matches seem to be over all fun as well when not dying out completely thanks to rage quitters...
Auto-balance being back is a problem, as I've noticed a spike in matches during into low number matches during the middle of the match.
Pyro's now back to being a weak over all class again, appears that they're having a some difficulty getting him right. He needs to be around the damage output before Blue Moon, but make him need to require the amount of aim needed as he currently has post Blue Moon update... Then he'd probably feel like he's in a truly good possition.
Pre Blue Moon he was too easy to maximize his damage, and post blue moon his damage output is bugged if anything seems to colide with map props or walls to the point his damage gets cut in half for no reason.
Afterburn duration still seems odd as well... But that's kind of minor...
Just admit you were wrong and spent months arguing in defense of Pyro remaining horribly broken. You don't have to continue acting like you were right even though the patch clearly proved you were not. Pyro is a in a good place right now. Bad pyros do bad and good pyros do well. What an astonishing concept.
they added a jojo hat.
His damage output was still lower then scouts, demoman, soldiers and heavies... So no, his damage output was fine... Maximizing the damage on the other hand for every situation was dirt easy and that's what made him a pain to fight against...
https://www.youtube.com/watch?v=hFTxaRLl2rg
This video proves that he's still has issues that need to be ironed out..
10/10 The devs have finally found a way to make TF2 survive in this harsh landscape of modern gaming. The player numbers will rise up back to glory and have purified themselves from all past sin.
On the other hand love how parkinsons pyro doesn't work anymore.
If they combine a proper rampup with rewards for good tracking + movement it should be ideal.